Go Back   OC3D Forums > [OC3D] Cooling Forum > Liquid Cooling
Thread Tools Search this Thread Display Modes
Old 29-07-18, 03:28 PM
dugdiamond's Avatar
dugdiamond dugdiamond is offline
OC3D Elite
Join Date: Jan 2011
Location: Under a rock
Posts: 4,690
the usual suspect(s) for high pitched noises in a water loop is bubbles (air pockets) in right angled fittings, or bubbles travelling through the pump, or air pockets in your block.

bottom-line = you probably have air in the loop somewhere.

  1. completely fill your loop; even the res to its' max.
  2. remove anything that could move around in your rig from it.
  3. switch rig on (or just the pump).
  4. physically, hold the rig in the air with your hands and gently manoeuvre it in in as many directions as possible until the air pockets are shifted to the res. (do not shake your rig - as theis may cause micro-bubbles; which are harder to get rid of)

the noise should have stopped.
once all the noise has stopped (bubbles/pockets are eliminated, you can then bleed the res to your preferred level (if required)

i hope this helps.

Prepare for the worst. Assume losing. Then... if the opposite occurs... BONUS!
Reply With Quote
Old 29-07-18, 03:36 PM
Arne Saknussemm's Avatar
Arne Saknussemm Arne Saknussemm is offline
Join Date: Mar 2014
Posts: 151
It is almost certainly this:
Reply With Quote

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:37 AM.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.