Need for speed world reveled

i liked what they done with shift cause i was just bored of the same old from those games sad to see them going back in that direction when they have shown what a great game they could make
 
I am still waiting for NFSU3. Doesn't look like I am about to get my wish.

Everything since NFSU2 IMO has been second rate. The first two set the mark and then the series has gradually gone downhill since. Shift was OK but the buzz wore off fast.
 
i agree i loved the underground series especialy the 106 ha ha,well lets hope they go backwards even more to underground three as like i said this looks like a remake of most wanted
 
Ive been beta'ing this for a few months now, it does seem pretty good. very arcadey though.

Early versions have felt a bit empty, will be much better with a better online interface.
 
name='AMDFTW' said:
i agree i loved the underground series especialy the 106 ha ha,well lets hope they go backwards even more to underground three as like i said this looks like a remake of most wanted

As soon as they added the police chases it was wrecked IMO. Most wanted was OK. Not fantastic and certainly couldn't even hold a candle to NFSU2 but just OK.

And it steadily got worse. I mean Pro Street? as Harry Enfield would have said Wot the bluddy 'ell was all that abart?.

Welded steering columns and wheelies? turn it in.

Shift seemed utterly amazing at first. Then it seemed to expose it's silly side the more it went on. Shame really. Undercover? Oh dear oh dear. The less said about that the better.
 
name='tinytomlogan' said:
Ive been beta'ing this for a few months now, it does seem pretty good. very arcadey though.

Early versions have felt a bit empty, will be much better with a better online interface.

yer ive just applyd for beta testing ime still pending
 
Im like you guys, kinda wanting underground 3! But they'd def have to include a tier system like in shift, the 106 beating skylines and supras was just a bit wrong haha.

But yea, World is looking alright so far. I mainly play Forza for driving but have bought pretty much every NFS game since underground, just a bit more of a laugh, tend to be quite enjoyable.
 
We should start a world wide petition. The only thing is with EA's recent track record we would only end up getting something commercially viable and not much game.

They seem to have given up caring about making good games and have been spending time making things that they think will sell. Big mistake.
 
I've been beta testing this for a couple of months too, and it's a lot like Underground 2/Carbon etc as opposed to Shift/Prostreet. The game is way too arcade I think, and there's a large emphasis on online racing. The beta has had its fair share of bugs too, but it's improving. At first there were many show-stoppers which I won't go into, but they're mostly sorted. In short, it's not for me, but it is for the mass market, and will probably be sold as such. If you want something original, look elsewhere, there are many better racing games on the horizon at this point.
 
name='AMDFTW' said:
i was reading nuts yesterday and it had the game in there but called it 'need for speed hot pursuit'?

NFS HP is the next sequel, set to release later this year.

From someone who likes the tuner NFS games I can't fault it. The trailer looks brilliant, but as usual it's a CGI/rendered sequence.
 
Everything since NFSU2 IMO has been second rate. The first two set the mark and then the series has gradually gone downhill since. Shift was OK but the buzz wore off fast.
 
When he'd sent the screen I asked him to give me a bit more information about what we’re looking at and he was happy to help out: “Key to the concept of NFS World Online is the user interface which has been built from the ground up to take advantage of the PC architecture. Instead of a traditional console view of a game, we’re using a user-selectable gadget interface designed specifically for the PC. The system allows the gamer to choose which components of the interface they want to add to their game. The gadgets are really flexible and offer a wide range of display options: docked/undocked, floating in the game window or just sitting outside of the game space. A lot of gamers now have more than one monitor so you could keep the game window entirely clean and then have all the gadgets sit in the other monitor. We think it’s about time PC gamers had games that allowed them to arrange their information their way.
 
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