DirectX 12 and AMD Async Shaders

WYP

News Guru
With DirectX 12 AMD is set to take the World by storm with their Asynchronous shaders, leaving no part of the GPU at an idle state, delivering a large performance boost.

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Read more on AMDs asynchronous shaders here.
 
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Sounds like AMD and DirectX 12 are gonna go together like apple pie and whipped cream. Can't wait until we see actual performance!
 
I hope the pooled memory thing gets utilised

*edit*Lol thought this was a different thread :') damn cold is killing me
 
AMD since GCN was ahead of Nvidia in parallel tasks. An example of this was OpenCL. I don't know if this is due to the ACE in the gpu architecture, but since they were designed for parallel processing I think part of the large performance increases over Nvidia in this area could be due to them. I remember a 7970 boost could be on par with the orginal Titan. Just seems to me AMD have looked further ahead with their architecture for the advancement in APIs in parallel processing. It would make sense because they developed Mantle which was capable of taking advantage of this. There's nothing really to compare against Nvidia atm with something similar to the ACE so from the info we have seems AMD has better positioned themselves for the future. We'll see though if devs can really get a grip on the parallel processing these cores provide and get much more out of them.
 
If Mantle was anything to go by then DirectX 12 should also be great. Exciting times ahead.
Yep. I literally got a nice round 10 fps increase using Mantle instead of Dx11 in Dragon Age Inquisition. Too bad the game is boring so I never bothered to finish it. But that's one of the few games that uses Mantle and that was the performance increase. Dx12 should be even better and it will become the norm in a few years.
 
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