equk
New member
I really like this map 
I notice OC3D seem to shy away from it, but after watching a few demos of good clans playing it I have some ideas on T tactics (CT is pretty easy).
OK Here goes,
Gun Round (Rush A):
4 buy flashes + nade
1 buy smoke + whatever
4 go to alley to the left, smoke goes to centre and smokes the right side so CT thinks T's are rushing B thru the buildings.
While this is happening, the 4 others take it slowly (just incase CT rush centre).
The smoke person take cover behind the front of the car, at least 1 CT will see the smoke and try to rush.
Obv if they all rush, use comms and everyone needs to come back to mid/center.
The 4peeps should be near A site now. There is a part which I would call The Flash Area (Car+Cement Bags), all flash over, 1 nade to the right and all rush for plant.
Rush A:
Very similar to the gun round, only smoke center by throwing the smoke over the chimney.
*Don't throw to the right as it will smoke the right. Also don't jump and throw as it will end up near B (yes it goes this far bouncing off the roofs)
Rush B:
This is the most complicated and needs good comms.
Smoke mid (as before). *over chimney*
2 people go thru buildings (at the end of the street on the right) and up the stairs quickly.
3 others go thru mid (which is smoked). *1 must have the bomb
1 of the three go in the door to the right to clear the rooms and help the other 2 while the 2 who went mid and have the bomb go for plant.
*The 3 who go mid, at least 2 need to flash thru smoke. 1 left and 1 right.
The key part is using smokes to your advantage and using comms.
I've seen and used these tactics with other people on publics and dominated the map.
Rush B (1 AWP):
As before but only 2 go thru mid/center. AWPer stays either near car or in building (prob best near car to watch for CT's at A).
notes for rushing B: use the street on the right rather than rushing thru mid obviously vs AWP you will get gunned down, despite smoking mid.

I notice OC3D seem to shy away from it, but after watching a few demos of good clans playing it I have some ideas on T tactics (CT is pretty easy).
OK Here goes,
Gun Round (Rush A):
4 buy flashes + nade
1 buy smoke + whatever
4 go to alley to the left, smoke goes to centre and smokes the right side so CT thinks T's are rushing B thru the buildings.
While this is happening, the 4 others take it slowly (just incase CT rush centre).
The smoke person take cover behind the front of the car, at least 1 CT will see the smoke and try to rush.
Obv if they all rush, use comms and everyone needs to come back to mid/center.
The 4peeps should be near A site now. There is a part which I would call The Flash Area (Car+Cement Bags), all flash over, 1 nade to the right and all rush for plant.
Rush A:
Very similar to the gun round, only smoke center by throwing the smoke over the chimney.
*Don't throw to the right as it will smoke the right. Also don't jump and throw as it will end up near B (yes it goes this far bouncing off the roofs)
Rush B:
This is the most complicated and needs good comms.
Smoke mid (as before). *over chimney*
2 people go thru buildings (at the end of the street on the right) and up the stairs quickly.
3 others go thru mid (which is smoked). *1 must have the bomb
1 of the three go in the door to the right to clear the rooms and help the other 2 while the 2 who went mid and have the bomb go for plant.
*The 3 who go mid, at least 2 need to flash thru smoke. 1 left and 1 right.
The key part is using smokes to your advantage and using comms.
I've seen and used these tactics with other people on publics and dominated the map.
Rush B (1 AWP):
As before but only 2 go thru mid/center. AWPer stays either near car or in building (prob best near car to watch for CT's at A).
notes for rushing B: use the street on the right rather than rushing thru mid obviously vs AWP you will get gunned down, despite smoking mid.