de_inferno Terrorist Tactics

equk

New member
I really like this map :)

I notice OC3D seem to shy away from it, but after watching a few demos of good clans playing it I have some ideas on T tactics (CT is pretty easy).

OK Here goes,

Gun Round (Rush A):

4 buy flashes + nade

1 buy smoke + whatever

4 go to alley to the left, smoke goes to centre and smokes the right side so CT thinks T's are rushing B thru the buildings.

While this is happening, the 4 others take it slowly (just incase CT rush centre).

The smoke person take cover behind the front of the car, at least 1 CT will see the smoke and try to rush.

Obv if they all rush, use comms and everyone needs to come back to mid/center.

The 4peeps should be near A site now. There is a part which I would call The Flash Area (Car+Cement Bags), all flash over, 1 nade to the right and all rush for plant.

Rush A:

Very similar to the gun round, only smoke center by throwing the smoke over the chimney.

*Don't throw to the right as it will smoke the right. Also don't jump and throw as it will end up near B (yes it goes this far bouncing off the roofs)

Rush B:

This is the most complicated and needs good comms.

Smoke mid (as before). *over chimney*

2 people go thru buildings (at the end of the street on the right) and up the stairs quickly.

3 others go thru mid (which is smoked). *1 must have the bomb

1 of the three go in the door to the right to clear the rooms and help the other 2 while the 2 who went mid and have the bomb go for plant.

*The 3 who go mid, at least 2 need to flash thru smoke. 1 left and 1 right.

The key part is using smokes to your advantage and using comms.

I've seen and used these tactics with other people on publics and dominated the map.

Rush B (1 AWP):

As before but only 2 go thru mid/center. AWPer stays either near car or in building (prob best near car to watch for CT's at A).

notes for rushing B: use the street on the right rather than rushing thru mid obviously vs AWP you will get gunned down, despite smoking mid.
 
your "gun round" tactic confuses the hell outta me "4 go alley to the left, 4 others take it slowly" wtf? and whr is "alley to the left"?

not bad ideas, but they are all rushes. a half decent team can stop a rush quite easily. Also beware of CT's pushing behind us during these rushes.

also, when going banana, its usually quite hard to get to "the flash area" without being heard, seen, rushed or naded. not many teams play that passively for good reason

interested to hear more tho :)
 
name='Dav0s' said:
your "gun round" tactic confuses the hell outta me "4 go alley to the left, 4 others take it slowly" wtf? and whr is "alley to the left"?

That's cos I was talking about the 1 in the middle and then said "the 4 others" (meaning the 4 going to A)

name='Dav0s' said:
not bad ideas, but they are all rushes. a half decent team can stop a rush quite easily. Also beware of CT's pushing behind us during these rushes.

If the whole team rushes and u all flash on the A one u have a good chance. CT's aren't going to have all 5 there waiting. (unless they have radar hax)

Also the B one is the same, the distance between A and B is massive.

You obviously look behind (as you would normally :confused: )

name='Dav0s' said:
also, when going banana, its usually quite hard to get to "the flash area" without being heard, seen, rushed or naded. not many teams play that passively for good reason

If you're there with 5 men, surely u can takout CT who norm have 2 or 3 there :confused:

I know it's not a total noob how to play cs:s guide, but if people are half decent they can and will play how they want. Otherwise it's no fun and is like following a script.
 
i think the key to inferno is everybody knowing when and where they ahve to throw every flash and smoke, it takes a lot of discipline and practice. I think your ideas have potential, but will need a lot of detailing each smoke etc

what we have done in the past, is leave 1 at banana, and the other 4 rush/pick b, this stops the rush down banana and sort of acts as a fake

the only thing i disagree with is this

If you're there with 5 men, surely u can takout CT who norm have 2 or 3 there

no, no you cant. i would expect a competent CT duo to kill at least 2, more probably 3 and then the rotator would pick up the pieces. this is what happens most often anyway, again unless u have exact flash and smoke points and get a lot of luck.

ill tell ya what, when llwyd gets his pc back working, u can join in on some tactics sessions wit us, and give us some ideas, all this typing is boring me
 
name='Dav0s' said:
the only thing i disagree with is this

If you're there with 5 men, surely u can takout CT who norm have 2 or 3 there

no, no you cant. i would expect a competent CT duo to kill at least 2, more probably 3

you still take em out? (as I said in the text u quoted)

Altho if you're quick you do get the bomb down, even if 1 or 2 get taken out. A should be an easier site to defend aswell.

name='Dav0s' said:
ill tell ya what, when llwyd gets his pc back working, u can join in on some tactics sessions wit us, and give us some ideas, all this typing is boring me

Cool :)
 
Oh if only it worked like that. A real team would stop a straight out rush in its tracks, we were / are fully capable of it ourselves and our tactics have always been based on that. Me and Dave did some tactics for inferno that are pretty promising but not really tried and tested. Having three people in a tactics session would be great, more people to point out flaws (currently my job)
 
name='llwyd' said:
Oh if only it worked like that. A real team would stop a straight out rush in its tracks, we were / are fully capable of it ourselves and our tactics have always been based on that. Me and Dave did some tactics for inferno that are pretty promising but not really tried and tested. Having three people in a tactics session would be great, more people to point out flaws (currently my job)

Cool :)

I got those tactics from some clandemos from ED finals and higher ED ranking clans.
 
the problem with watching demos is that you get a general idea of whr they are going, but its usually more in depth than that. high skileld teams are looking certain ways, throwing certain smokes etc, which is consistent every round. its really hard to spot unless u watch the demo lots of times.

a good clan for specific roles for each player is auxilia, they are tactically exceptional
 
name='Dav0s' said:
the problem with watching demos is that you get a general idea of whr they are going, but its usually more in depth than that. high skileld teams are looking certain ways, throwing certain smokes etc, which is consistent every round. its really hard to spot unless u watch the demo lots of times.

a good clan for specific roles for each player is auxilia, they are tactically exceptional

Yer, it was a sourcetv demo so you can watch every player individually.
 
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