SuB
The Webmaster
No, but there is literally no good reason why project management practices, which are very specifically designed to be transferable across industries, aren't applicable to the games industry. In fact it's my personal belief that a lot of games are very poor quality nowadays because the developers (as in the company) are stuck in the dark ages when it comes to both project management and modern IT practices.
Well while I respect that, unfortunately as CIG are constantly proving, believing something doesn't necessarily just magic it into life or make it true. Game dev and game dev management are *very* different to even just regular software dev, without having experience in both I'm just not sure you really know what you're talking about.
And please don't take that as me trying to dismiss you, but from the stuff I've read in here, and my own actual experience, plainly dismissing all of the stuff in the articles and thinking it's just regular project management issues and problems is, in this particular case, incorrect.