:shocked1: Do you guys at least use Agile Scrum or Kanban for software development?
I wonder if having so much money has been a curse. because people will expect so much and they can never deliver what's expected, if they had got enough to make a base game and then done like Elite are doing adding to it slowly
I wonder if having so much money has been a curse. because people will expect so much and they can never deliver what's expected, if they had got enough to make a base game and then done like Elite are doing adding to it slowly
Hm, why do you assume they can't deliver? Are you saying that their goals are not possible?![]()
I'm saying what ever they release it will not be enough for the hype and money they have been funded with, to keep people happy
Part 3 is up on Kotaku.
Just keeps getting better this. Wonder if it's all a big sympathy play for more cash/time. Me thinks they're whale hunting...
It's just click bait at this point.
I know folks, and we have all seen people who have dumped $1000+ into Farmville or other tablet games. Why would this not happen with Star Citizen when that's promising so much more?
Sorry
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Denial, Anger, Bargaining, Depression and Acceptance.
^^-- You are here
Well good thing none of there opinions matter on it. They don't work there and have no knowledge of what's going on. The only things we can take from anything, is that they constantly make delays, never deliver anything on time, adding more and more promised content when they are already extremely behind, have huge amounts of funding which is constantly rising, and using an engine that is not suited for this project. These are facts. That's all we can take from it. there's no debating this. All of these facts don't mean they are not a great company or making a terrible game. It just simply means it's heavily disorganized and has no clear consistent guidance on there project timeline. As a result, consumers are getting fed up with it. They can turn this around, but it's going to take some strong leadership from the top with good project managers guiding them onto the right path to makeup for lost time.
....And anyone who has worked on similar projects will tell you that a lot of that e.g. slipping deadlines/delays and scope creep is entirely normal, therefore it's ridiculous for the customer to become "fed up" with it.
Due to a lot of people having a complete lack of experience with such things, they try to either vilainaise or to a lesser extent fain worry at the progress CIG are making, which just isn't a fair conclusion. I think however SC has the advantage that it's audience tends to be older and more mature from what I can gather looking at the various SC forums and aren't worried about the progress, something which tends to be the reaction from either the younger backers, or people not actually invested in the game.
Just out of curiosity, what have you 'project managed' before?
A range of IT projects which covers web apps, web services, and programmes for customers ranging from small businesses to very, very large ones, and on top of that am a qualified Agile PM so know what the theory is, yet what the reality tends to actually be :biggrin4:
So nothing in the games industry per-se?