Things that suck hard.

So, it's absolutely fine by our government to -

A. Drink excessively and binge drink on the amazing supermarket deals on alcohol and -
B. Stuff our fat f**k greedy faces causing heart disease cancer and god knows what, all of which is a serious strain on the NHS as it's always poor people who are fat and unhealthy.

I don't drink or eat crap. My only vice is smoking which I pay a handsome price for.

i don't want to be a bitch, but i can ignore drunk and fat people pretty well, but when someone shoves his damn cig in my face i get pretty annoyed. if it wasn't so smelly i wouldn't care one bit.
 
i don't want to be a bitch, but i can ignore drunk and fat people pretty well, but when someone shoves his damn cig in my face i get pretty annoyed. if it wasn't so smelly i wouldn't care one bit.

If some one shoved a cig in my face I would punch them one no doubt.
 
If some one shoved a cig in my face I would punch them one no doubt.

most smokers dont even notice that they do it. you are on the sidewalk and some guy lights a cig up in front of you. you will inhale the smoke and it's just terrible.
 
give them mod tools. you need to put next to no work into it, it's dirt cheap and the community is happy.
let's just take BF3 as an example. i take that one copy costs 30$, so it's even less than it really costs.
i estimate about 20 million sales.
so that's 600.000.000$
you don't want to tell me that creating a game in 2 years, running a couple master servers and the ads take up that amount of money.

Ok so that's not taking tax into account or the the sellers' share of the sales, then the rest goes back to the publisher to cover, licensing fees, marketing, distribution, QA. Then if the publisher makes back the original funding sum sent to the developers, then they will gain royalties.

If your solution is to give the community mod tools for every game is the answer, then it's somewhat naive. Although it probably isn't, as you know modding support requires time, thus money.
 
Ok so that's not taking tax into account or the the sellers' share of the sales, then the rest goes back to the publisher to cover, licensing fees, marketing, distribution, QA. Then if the publisher makes back the original funding sum sent to the developers, then they will gain royalties.

If your solution is to give the community mod tools for every game is the answer, then it's somewhat naive. Although it probably isn't, as you know modding support requires time, thus money.

when i pay 60$ for a game i guess i can expect that they put some effort into it.

also all the extra expenses will definitely not bring the 600.000.000 down to 0. they still make a healthy profit.
 
when i pay 60$ for a game i guess i can expect that they put some effort into it.

also all the extra expenses will definitely not bring the 600.000.000 down to 0. they still make a healthy profit.

No no of course not, but high profit is good for consumers. This means they can take bigger risks and invest more in developers for better games :)
 
What about Rockstar, Sega, 2K, Codemasters, Eidos, Bethesda? To name a few.
rockstar is okay, but they are too dedicated to the console, i'd really like to play red dead redemption :(
haven't really heard anything from Sega, the last thing they released was that alien game which was rubbish.
2k is cool as well, waiting for mafia 3. i actually liked mafia 2, wasn't a hard game, but the story was nice. but they do have a good amount of DLC, which i don't really like. same applies for borderlands, nice game, but the dlc flood wasn't nice in BL2.
codemasters only make racing games anymore, don't really keep track on that anymore.
eidos doesn't exist anymore.
bethesda is cool.
note that none of them produce multiplayer fps. that genre is dead.
 
Sega publish Football manager which is still being sold. Yes, sorry not Eidos, getting mixed up with another company that I can't remember the name of.

There's more to the games industry than online FPS games. So when people say they hate the games industry it's generally due to their hatred for EA, which I partly share.
 
Sega publish Football manager which is still being sold. Yes, sorry not Eidos, getting mixed up with another company that I can't remember the name of.

There's more to the games industry than online FPS games. So when people say they hate the games industry it's generally due to their hatred for EA, which I partly share.

i know, maybe i should have specified that a little more clearly. but i pretty much only play multiplayer fps, i get bored by singleplayer games very fast.
EA and Activision unfotunately have a big share of the fps market, until they die i see myself sticking to quake and cod4 for a couple more years.
 
i know, maybe i should have specified that a little more clearly. but i pretty much only play multiplayer fps, i get bored by singleplayer games very fast.
EA and Activision unfotunately have a big share of the fps market, until they die i see myself sticking to quake and cod4 for a couple more years.

Yup I agree that EA and Activision definitely have a big market share and they don't set the best example IMO.
 
Yup I agree that EA and Activision definitely have a big market share and they don't set the best example IMO.

things should improve, not just graphically :(
look 13 years back, we had quake 3 back then. now we have battlefield 3. what the heck happened.
in 2007 cod4 released, in 2012 mw3, in 2013 bo2. how could that happen.
sad times.
 
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