Star Citizen Thread

seeing a few wanting to leave the game I emplore you to stick with it FPS will be here soon and then social module we can now go into a freefly multiplayer which is fun with a few m8s and beer :))
 
So what going on with Star Citizen? Whats the news? Seems like they are taking their sweet time making this thing, but it got a lot of people worried, especially after some of those developers left. Any one got a briefing?
 
Go watch the entire citizencon presentation, or parts of it, it has some really awesome footage.



It is getting along really well imo.
 
I've just remembered that a couple of years ago, SC was added to the AMD space bundle, did anyone actually get their copy?
 
Big Thanks to Brian Chambers
and of course Erin and Chris Roberts

short english summary
(found on reddit thanks blablablablabla78 https://as.reddit.com/r/starcitizen/comments/4u7yve/star_citizen_in_pc_games_german/d5nkntb):

No misunderstanding, they actually played it. Chris and Erin were there as well. There's also a new screenshot of mark hamils face, looks much better now than before.
Edit:
2.6 will launch Star Marine as separate module just like Arena Commander, this was also played by staff of PC Games and they are saying it's much more polished on the FPS side and feels a lot better than current rudimentary FPS in the PTU.
2.7 will bring procedural planets and you will be able to travel the whole stanton system and all planets and moons can be directly approached down to the surface.
Edit:
They say the new lighting system as part of the procedural planets build looks much more natural
They say that approaching the planet looks and technically feels better than with Elite Dangerous.
You can land anywhere manually, automatic landing gets yout to fixed positions i.e. landing zones.
Microtech and Hurston come in follow-up patches after 2.7
They aim to have Stanton fully playable i.e. with all stations and landing zones (according to CR about 40 locations) by end of 2016
There will be more jobs and missions as well.
Trading will be in by then
Chris describing that missions might be accepted up in space stations but could lead you down to planet surfaces, not clear if this is going to be in with 2.7 but seemingly something SQ42 will benefit from.
Planets and moons are revolving around suns, with naturally simulated day and night cycles.
When flying over the ocean they were noticing that the horizon had a correctly simulated curve.
Trees and Animals seemingly are planned (edit: doesn't seem to be in with 2.7, sorry) - they have them seemingly setup in pre-made templates they call eco-systems - these can be brushed over the planet surface, some magic blends the transitions to make it look naturally and consistent.
Planetary surface details are controlled by a dynamical LOD system.
Some pop-up was visible during the planetary approach but they described it as impressive.
They were also impressed with the cloud system, which wasn't just a simple texture layer but seemingly is described what I assume is volumetric, i.e. they have deepth and height and impact visibility, leading to mountain crests piercing through clouds etc.
They are writing that there isn't any artificially restricted view range
Parallax-Occlusion Maps with dynamic tesselation is used for the surface details.
GTX 980 was used with 100 fps on the planetary surface, so performance seems to be pretty good already, sorry that was just editor benchmaks in game it was 45fps :)
Some stuff about the subsumption-AI saying NPCs might have hobbies and a virtual mind, allowing them to remember the player or be influenced in his opinions by the player. To avoid performance issues, they seemingly control the update cycles based on player proximitiy i.e. update cycles go to 1hz instead of 60hz if no one is around.
They also wrote that they were positively surprised that all employees at Foundry 42 Frankfurt that they had a chance to talk with seemed to be truthfuly grateful to be able to work on the project due to the challenge it represents. They specifically point out, that the enthusiasm didn't feel faked.
 
What are people's honest opinion on SC?

I'm considering buying a x52 pro and SC.

I have the x52 pro and sc, im not using the stick for that game as of yet, as for the game, ive spend way to much on it, i love the idea and the 2 ships i have currently are prettymuch all i need to enjoy the scope of the game immensely.

If your on the fence, there are free fly weekends where you can test out whats currently available but keep in mind, its still so small and early days for the game, there's still far to much in production and its going to take years.
 
I have the x52 pro and sc, im not using the stick for that game as of yet, as for the game, ive spend way to much on it, i love the idea and the 2 ships i have currently are prettymuch all i need to enjoy the scope of the game immensely.

If your on the fence, there are free fly weekends where you can test out whats currently available but keep in mind, its still so small and early days for the game, there's still far to much in production and its going to take years.

Yeah just popped on the website and there's a free fly thing on now for a week, I don't have a joy stick but if I enjoy the game play etc there's no doubt il get one and the game it would be just have to decide what ship to start with lol
 
Yeah just popped on the website and there's a free fly thing on now for a week, I don't have a joy stick but if I enjoy the game play etc there's no doubt il get one and the game it would be just have to decide what ship to start with lol

Well the thing is, everything is first person, and so walking around might be a bit tricky with a joystick in the way, on my current setup the keyboard is behind the joystick when i use it and the mouse is besides it, which makes it a bit odd to use.

That said, once the game is out and there can be hours and hours of flying fun in one sitting, its likely i will use my stick more, but for now its just for elite dangerous.
 
Yeah just popped on the website and there's a free fly thing on now for a week, I don't have a joy stick but if I enjoy the game play etc there's no doubt il get one and the game it would be just have to decide what ship to start with lol

I normally use a hotas setup but am in the middle of building a simpit for sc so for the last while I have been using them/kb for flying,and gotta say it's not the worst and you will get a good idea of the game as is and once you do I bet you will want to join the party ;)
 
I normally use a hotas setup but am in the middle of building a simpit for sc so for the last while I have been using them/kb for flying,and gotta say it's not the worst and you will get a good idea of the game as is and once you do I bet you will want to join the party ;)

I played it today for about half hour as it was free to play and tbh I struggled to get the hang of it lol So many functions etc and kept getting disconnected for what ever reason lol think il wait for another free to play week so I can spend more time playing and see if I like enough to invest in the game and maybe a HOTAS.
 
There are a lot but you don't need Them all for basic flight m8, Just (W throttle up,A slide left,S Throttle down,D slide right) and QE for roll and your mouse for steering, SPACE for straight up like a helicopter and L/CTRL straight down(use these for take off/landing),F is your use key.
To bring up the destination icons use B then centre your crosshair on it then hit F to quantum jump to that location.

If you want to watch some gameplay check my channelhttps://youtu.be/48CZxKGzp4g

And disconnects do happen the cryengine netcode is at it's limit and they are rewriting at at the moment so just jump back in if you get a disconnect.


Hope that helps
 
There are a lot but you don't need Them all for basic flight m8, Just (W throttle up,A slide left,S Throttle down,D slide right) and QE for roll and your mouse for steering, SPACE for straight up like a helicopter and L/CTRL straight down(use these for take off/landing),F is your use key.
To bring up the destination icons use B then centre your crosshair on it then hit F to quantum jump to that location.

If you want to watch some gameplay check my channelhttps://youtu.be/48CZxKGzp4g

And disconnects do happen the cryengine netcode is at it's limit and they are rewriting at at the moment so just jump back in if you get a disconnect.


Hope that helps

Thanks buddy.

It is something il be considering, Gonna see if I can't get some other people from my community to get involved.
 
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