Oblivion Prefromance.

Yeah, I agree.

The only thing going against it is the overzealous system specs needed to run it, but that's the future of gaming. We're always on the lookout for photorealistic graphics, they take up so much in system resources, and you've gotta move them about somehow.

But tbh I can't see much point in wanting anything more than 30-35 FPS. We watch TV and video at only 25 FPS, and bearing in mind that the majority of affordable TFTs still can't handle the same response times as CRTs.
 
name='Ham' said:
Have to disagree there. Ive played through it 2 and 1/2 times now and the first time it only choked on full-full settings. Once tweeked (both settings and the config files) it ran at a fluid ~60fps. Its a fantastic game and many people waited for a long time for it, due to bethsada (sp prob) spending so much time polishing it. Its a very resource hungary game, so even in a year or twos time it will still challenge high end gaming rigs due to the open-aired nature of the game. Just as morrowind does now.

Having to have an outstanding rig to make a game nice`n glossy doesn`t make it well written.

It`s programming trends like this that require an OS to have 512m to be workable, and games of years to come to require 10g and a Quad core processor just to run the credits.

The two games mentioned are poor. Imo btw.
 
Rastalovich said:
Having to have an outstanding rig to make a game nice`n glossy doesn`t make it well written.

It`s programming trends like this that require an OS to have 512m to be workable, and games of years to come to require 10g and a Quad core processor just to run the credits.

The two games mentioned are poor. Imo btw.

I have to agree there Rast.

I've often wondered how much influence system performance has on the programming of games. Would most games of today still run well on something as low as a PIII/800 if they were properly optimised and cleaned up?

Because the industry has stated that an Intel C2D/XR3ITURBONUTTERBARSTEWARD PC is now entry level, is this giving developers the excuse they need to produce poorly written, unoptimised code because the entry level PCs would run it without a problem anyway?

A prime example was the Lock On flight sim. The system specs demanded a Pentium 800 or equivalent. But it ran like a pig on my AMD 64/3000+ Since they've cleaned up the code and optimised it it runs well on my PIII/750 rig, but runs like a dream on the AMD.
 
A very silly example of a fairly well written game is WoW. I don`t mean in terms of the way it stores the information regarding other players, cos online games in general still suck at that. (taking a single character and running into a crowd of 100s/1000s will explain what I mean here - if u don`t have the gigs u`r pc will be spankered) - less so for ones written in the eastern sector, but even so.

I mean in terms of how glossed it looks in comparison to other online games that demand more base specs just to even play. It can look damn good on the simplest of pcs (minus the lag factor mentioned above). U compare that to RFOnline, ok the game looks really good, nice effects, but the resources required are enormous in comparison to WoW. (there are a handful of years between the original release of RFO in korea and WoW I grant u - but even so)

Bang the developers heads together imo.
 
Back
Top