Is Apple really inventive?

Opinion on Apple as a company

  • Apple is the most honorable

    Votes: 0 0.0%

  • Total voters
    2
  • Poll closed .
Haha DDR5 vs GDDR5, attention to detail is important. People can be so hilarious. I don't even
think it's that much off topic, since the behavioral patterns of some Apple loyalists (which is not
automatically everyone who owns an Apple product though) can be similar. :lol:

In the end all I'm hoping for is good games, regardless of platform (though I would find it awesome
to have them on my PC in Linux ;)). Should the PS4 have some exclusive titles that pique my
interest I might totally buy one. I don't regret buying a PS3, I have had some wonderful fun with
exclusives on that one.

Of course I would be thrilled if those were not exclusives, but that's just never going to happen,
and I'm not going to get worked up over something I can't change. I have more important things
to do with my energy ;)

Same thing with Apple products. I don't really care if they're overpriced or no longer the most
innovative (if they ever were, which is the very question of this thread). I'm not forced to buy their
products, I can just ignore the stuff I don't like. What annoys me about Apple is their ethical and
moral values, or rather lack thereof. Of course, they're far and away not the only company guilty
of some shady business practices, which is not an excuse, but sometimes seems to get lost in
the fray.
 
He is right though about the GPU.

If you have good enough programmers you should be able to squeeze more out of a console's GPU compared to the equivalent PC GPU.

Obviously you have access to a low level environment, where you don't on PC as you have to rely on higher level libraries (DirectX, OpenGL, etc) to preserve compatibility across GPUs.
 
He is right though about the GPU.

If you have good enough programmers you should be able to squeeze more out of a console's GPU compared to the equivalent PC GPU.

Obviously you have access to a low level environment, where you don't on PC as you have to rely on higher level libraries (DirectX, OpenGL, etc) to preserve compatibility across GPUs.

True, I remember some of the awesome stuff programmers were able to squeeze out of the PS2
long after it had become quite obsolete from a technical standpoint. And some of the stuff I've
seen on the PS3 is pretty amazing considering the hardware (Uncharted 3 has some phenomenal
fluid dynamics physics in it, and it's actually truly fluid dynamics and not pre-rendered
animations).

The thing is though that this will only get you to a certain point, and from then on the pure
horsepower of a superior PC GPU will outmatch even the best optimized code. And often
you run into certain other limits on the hardware that can hardly be optimized (for example
while there's probably still some potential left in the PS3, its very limited memory will
forever prevent truly high res textures, no matter how well you optimize your code).

Aaargh, this would indeed warrant its own thread I suspect ;)
 
The thing is though that this will only get you to a certain point, and from then on the pure
horsepower of a superior PC GPU will outmatch even the best optimized code. And often
you run into certain other limits on the hardware that can hardly be optimized (for example
while there's probably still some potential left in the PS3, its very limited memory will
forever prevent truly high res textures, no matter how well you optimize your code).

Aaargh, this would indeed warrant its own thread I suspect ;)

Yeah, but I was comparing similar performing hardware of consoles and PC. :)
 
This thread was Apple being inventive, not IOS vs android or consoles vs pc. IOS and android may come in as examples but not for a whole new discussion.
 
NBD has a point. He's the OP and created this thread for a purpose, after all. Not really fair of us to
hijack the thread without his consent imho. Sure we can, but it's not really proper forum etiquette I
would say. Not that I'm completely innocent, apologies buddy.
 
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