Ideas for a new game (mobile and desktop)

andrewmchugh

New member
Looking to develop multi-player game that can be played on desktop and mobile.

platforms windows/macosx/Linux.
mobile device iPhone - (Android later)

Launch ideas away!
 
You could do some sort of 3D platformer using a chase camera directly behind the player(s). Have obstacles and other things in the way to make it progressively harder. First one to finish wins the game. You could also add weapons.
 
You could do some sort of 3D platformer using a chase camera directly behind the player(s). Have obstacles and other things in the way to make it progressively harder. First one to finish wins the game. You could also add weapons.

Cool! could work on something like that. Maybe have small teams and have parts of the world such as paths over lava lakes/drops destroyable and rebuild-able.
 
Yeah, that sounds fun. Just out of curiosity, will you be creating the models yourself?

Not sure. One of my mates is really good with blender so if I can trade pints for models then that would be cool. (Its a uni project, but art/models can be used from elsewhere.. We get marks for game play / technical)

:)
 
Not sure. One of my mates is really good with blender so if I can trade pints for models then that would be cool. (Its a uni project, but art/models can be used from elsewhere.. We get marks for game play / technical)

:)

Nice. I was just asking because I'm doing an XNA based game for one of my modules.
 
I had a game ages ago called BT Biplanes, which was the best phone game I've ever played.
Was a Dog fight between 2 Biplanes, either in single player mode against a computer, or over bluetooth (hence the BT). But back then, bluetooth was too unstable to actually make the game work all the time - but when it did, it was a great game :)

Could try and do something similar to that?

Otherwise, I'm sure you've heard of the software Gamemaker. They have loads of free demo games on there, along with loads of games that other users publish online. I'm sure if you spent a few minutes searching around through their demos and user games you'd find some form of idea.
 
Nice. I was just asking because I'm doing an XNA based game for one of my modules.

Looks as though the XNA framework has is own model loader which I image would take .obj files. Do you have to do XNA?


I had a game ages ago called BT Biplanes, which was the best phone game I've ever played.
Was a Dog fight between 2 Biplanes, either in single player mode against a computer, or over bluetooth (hence the BT). But back then, bluetooth was too unstable to actually make the game work all the time - but when it did, it was a great game :)

Could try and do something similar to that?

Plat-former with (RC?) Biplanes is it.

Otherwise, I'm sure you've heard of the software Gamemaker. They have loads of free demo games on there, along with loads of games that other users publish online. I'm sure if you spent a few minutes searching around through their demos and user games you'd find some form of idea.

Gamemaker can die in a fire :)
 
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Gamemaker can die in a fire :)

Hahaha, I agree - I'm only saying get some inspiration from people who use it.

Bear in mind, Game Maker is mostly used in schools, being used by the kids who are your target market anyway. They obviously have idea about what they want, and so the games they publish will be what they want. I'm just saying it's probably a good place to get some ideas if you're struggling.

You like the idea of a Biplane game then? :)
 
Hahaha, I agree - I'm only saying get some inspiration from people who use it.

Bear in mind, Game Maker is mostly used in schools, being used by the kids who are your target market anyway. They obviously have idea about what they want, and so the games they publish will be what they want. I'm just saying it's probably a good place to get some ideas if you're struggling.

You like the idea of a Biplane game then? :)

Well the thing is plat formers give me alot of scope of AI, player interaction, map random generation and that sort of thing. But Biplane games are in the sky (normally) so you just have a highmap for the ground, collision with bullets planes and that's about it.
 
Yeh, XNA makes it easier to load models, but it only allows .x or .fbx models. You can very easily convert other formats like .obj and .3ds to .fbx using the Autodesk fbx converter though :). And yeah, XNA had to be used.

I did do OpenGL this year as well, but it was a very simple application. Loading models and just manipulating them (rotating, changing colours, size, etc.). Shame that the loading model functionality is not built it, but I guess it's more fun and satisfying implementing your own functions.
 
Yeh, XNA makes it easier to load models, but it only allows .x or .fbx models. You can very easily convert other formats like .obj and .3ds to .fbx using the Autodesk fbx converter though :). And yeah, XNA had to be used.

I did do OpenGL this year as well, but it was a very simple application. Loading models and just manipulating them (rotating, changing colours, size, etc.). Shame that the loading model functionality is not built it, but I guess it's more fun and satisfying implementing your own functions.

Well XNA is a framework, OpenGL is an API like Direct3D.
 
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