equk
New member
Since the newest patch valve seem to have removed cl_interp (well it's there but inactive). Not sure why they've opted for this new thing other than being able to set a max+min ratio. Altho it's no good without enforcing a minimum updrate.
You can work out the interp from a simple calculation ($cl_interp_ratio ÷ $cl_updrate = *interp*)
For the OC3D server at current - rates are enforced to 66 minimum
*cl_interp_ratio is 1 by default
*sv_client_min_interp_ratio is 1 by default
*sv_client_max_interp_ratio is 2 by default
So the min and max interp on the 66 enforced server would be 0.015 and 0.03. (u can go to 100tic on some OC3D so min - 0.01)
It's still quite a range tho.
It still doesn't lock down the interp command tho (unless you change the sv_ vars) and is a bit confusing.
The main thing to remember is if you (or a server) change(s) your updrate your interp is also going to change.
You can work out the interp from a simple calculation ($cl_interp_ratio ÷ $cl_updrate = *interp*)
For the OC3D server at current - rates are enforced to 66 minimum
*cl_interp_ratio is 1 by default
*sv_client_min_interp_ratio is 1 by default
*sv_client_max_interp_ratio is 2 by default
So the min and max interp on the 66 enforced server would be 0.015 and 0.03. (u can go to 100tic on some OC3D so min - 0.01)
It's still quite a range tho.
It still doesn't lock down the interp command tho (unless you change the sv_ vars) and is a bit confusing.
The main thing to remember is if you (or a server) change(s) your updrate your interp is also going to change.