Chain-link fence (and etc) rant !

to be fair, there isn't ANY game available that contains real-worldlike physics due to the fact its a simplification and doesn't play a vital part in the overall experience. To produce perfectly accurate procedural physics animations you would need to simulate molecule structures for all objects, meaning trillions of objects just for a teeny area. Something that current hardware cannot handle.

Maybe when organic computers are invented it will become a reality :cool::D
 
name='duke' said:
to be fair, there isn't ANY game available that contains real-worldlike physics due to the fact its a simplification and doesn't play a vital part in the overall experience. To produce perfectly accurate procedural physics animations you would need to simulate molecule structures for all objects, meaning trillions of objects just for a teeny area. Something that current hardware cannot handle.

Maybe when organic computers are invented it will become a reality :cool::D

Stop making excuses.

It can all be mocked, doesn`t need to be true physics to look better than a flat sheet everytime !
 
yes, i imagine that decent physics will use some sort of particle simulator, where say everything is made up of particles the size of a largish crumb. That would have some great results, but again, would be overdemanding on todays hardware.
 
If u think along the lines of pcs calculating the physical relationships during each game - then yes.

Games rarely do anything quite down to that level. Ok they do some little physics matters, but the large majority will do the physics in-house, record the results, and use the resulting table of data to work off. Something as simple as a sinusidal degredation for a bounce, for a ball perhaps.

It`s been done like that for decades. If it wasn`t now, we`d all see benefits from a wider range of physics cards.
 
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