Best Budget MOBO for the Pentium G3258??

Yeah, he is playing Company of Heroes and he would LIKE to play company of heroes 2 as well. No strong shooter game, maybe some FC3 etc.

The budget is as low as I can get it to, there fore was asking for a budget mobo that can handle a nice OC for the G3258.

I'm a great fan of CoH. CoH 1 is singlethreaded of course and the PentiumK will be able to drive it easily. CoH 2 is a bit different, it needs more cores, he shouldn't have any serious problem if he has the settings to medium/high but when a lot of units get onto the map the chip will start screaming

You could try 860k or fx-6300, but that would raise the cost of the overal build, while downgrading performance in single threaded games, which is not good.

Even so, you, from experience what games can you play well with the pentium? I am considering this CPU as I am on an extreme budget - even with the GPU, I am considering the ASUS GeForce GT 730 2GB. And IF and only IF he has more $$ to spend then maybe a 750ti.

And for the games he will play Company of Heroes and if possible coh2 it would be ok or? He would not go like this years games etc. This is all untill he has some more cash down the road and can upgrade.

Don't bother getting the PC now then. Coh2 will literally destroy that rig. It is so CPU intensive. An i7 4790k and 2 GTX 770s in SLI only manage on avg fps of 40-44. Though keep in mind Xfire/SLI will not improve performance. It won't touch the second card. That pentium will need to be OC'd like crazy.
 
I don't get you guys! This is awesome! Finally devs have realised that they need and CAN and HOW to use more than 1 thread for their games so they can run better and have more beautiful effects... etc.
The death of the 2-core era shouldn't be a bad thing
Beautiful effects? you need a gpu for that. By all means they should have killed dual cores off ages ago. Have they? No. Its taken them waay too long.

Call me cynical, but I very much doubt that developers using multiple cores will improve the quality or performance of games.
 
Call me cynical, but I very much doubt that developers using multiple cores will improve the quality or performance of games.

Oh excuse me, I just have more experience with strategy games like CoH and Civ where you saw that while the effects were beautiful the game itself called for more CPU resources because the AI and the units on the map require CPU not GPU. So because of the CPU the game started stuttering a lot. And that thing wasn't fixed for CivV however people say that this issue is no more on CivBE because mantle
 
Oh excuse me, I just have more experience with strategy games like CoH and Civ where you saw that while the effects were beautiful the game itself called for more CPU resources because the AI and the units on the map require CPU not GPU. So because of the CPU the game started stuttering a lot. And that thing wasn't fixed for CivV however people say that this issue is no more on CivBE because mantle

Civ 5 never had a problem. Only reason why Civ had performance issues was because it was processing so much while the gpu only did the visuals and physics(which wasn't much, avg looking game). CPU wise with all the AI Civs and nearly 30 city states.. it could have processed up to about 45 AI factions each turn. That requires a lot of resources when you involve the economy, building units/structures, moving each Civs army around the map(45 armies is a lot..), and diplomacy between everyone. Even then for what the game did, they optimized it quite well. It was only the time of the turns it took that sucked for the reasons I just stated. But I haven't played a turn based game that has solved that problem with this amount of complexity, such as Total War. Those can take forever...
 
Beautiful effects? you need a gpu for that. By all means they should have killed dual cores off ages ago. Have they? No. Its taken them waay too long.

Call me cynical, but I very much doubt that developers using multiple cores will improve the quality or performance of games.

I know consoles had a bit if not a majority of the reasons games ran on dual cores.
So now we have consoles out (outdated hardware) that do have multi cores its not harder for devs to get a game made for consoles and pcs which utilise the multi cores we have.
 
Back to the budget topic: why not getting a good Z87 board of eBay? I use an Asus z87i-pro in my TTL told me so build with the Pentium. I sniped that for 50 Euros, updated the bios and was good to go... I think I just saw the ATX version go for 35 or so....
 
I am also looking for a mobo that doesn't break the bank as I have purchased a G3258 to practice some over clocking. From the advice I have received on the OC3D forums the Asus Z97 Pro Gamer is the way to go. Originally I was looking for a mATX board but tbh at the price this board comes in it seems too good to pass up. Plus, if you have a case with a window it's nice looking as well.

Just got to find a case I like now lol :)
 
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