I saw the Hobbit in HFR 3D and whilst the image popped, it gave the film a quality that I really hated. It made the sets look like sets, it made the make up look like make up and made the costumes look like costumes
so your argument is..
30fps looks worse so its better because if it looks less realistic you cant tell that its fake?
vs every one elses argument of.
60+ fps is better because it looks and feels better and they just need to make the games look more realistic now..
i really dont know how people can argue that having individual pictures that are being displayed at "if we are honest" about 10% of what they really should be displayed at is better.
back to your movie thing..
if the sets werent made so poorly. the makeup wasnt make up and was actuall faces and so on. and the costumes werent costumes at all.. it would have been fine??
because that has nothing to do with the FPS..
now let me just make one point about film vs games..
i can watch a film up to the point where a CGI explosion goes off..
or they put in some cgi bullet and so on.. Then i have to turn it off cant stand that. i much prefered it when they just set off 500 gallons of petroll "club me with a whale if you like for killing the planet"
But in a game its perfectly fine. it fits in the game...
so you cant compare one to the other on asthetics or fps..
and even then i still stand by my point of everything should be 300+ fps.
Tricking your mind in to seeing a seriese of images as a flowing occurance is all fine. but why would you say "this is the minimum you need for that to happen. so lets use that as our standard"
it should be progressivly getting closer to what the eye actually can cope with.
and this "yeah lets just use 30fps" debate is just going to hinder progress if they get enough people on board.