Arma 3 Alpha Performance

blair

New member
Anyone else got this game what frame rate have you got, im running it on a GT680m which is also overclocked and get around 35-40fps on standard graphics at 1080p which seems low to me.
 
Yeah the framerate is not much better than in Arma 2
I just tested it with everything maxed out on my 570 and got about 20fps
about 40 on mid-highish settings
 
Multiplayer or singleplayer? Haven't tried the singleplayer/editor yet but I just played some Wasteland and I get 8-20fps with 1200p and everything on low or disabled if possible. It's good enough taking in account that is on e8400 and gtx460. GPU seems to be staying only at 405Mhz though.
 
the editor with 5 squads of troops, i know its a Alpha just seems really low for a GT680m which is overclocked, forcing my cpu to Turbo speeds all the time adds another 3-5fps.
 
So im gonna say it. Its still ALPHA.

For the most part when you take into consideration the visual quality. The performance is very good (some systems get overly poor performance however)

Right now there is no optimization at all and also game modes like wasteland are a HUGE performance killer compared to normal scenarios/missions.

A LOT of people are getting poor performance but GPU and CPU usage are super low. The game isnt utilizing our components well yet and the game is plagued with bugs. Its an alpha, not even beta yet so give it a chance.

Either dive into the forums and such and give good feedback and insight. report bugs etc. Or shelf it for now and perhaps pick it back up when beta comes around and things should be a bit more stable and refined.

TL:DR. Its alpha phase. Give it time :)
 
I don't think you get what we are discussing here, we are just comparing performance on different systems not complaining and we are all fully aware its an alpha and not optimized.
 
I've just tried the 5 squad test (10 soldiers each squad) on the runway at Stratis Air Base looking towards the mountains. If i just put 5 squads of the same team and they do nothing then fps is 25-32. If I put 3 blufor and 2opfor and they start shooting each other fps drops to 10 and slowly goes to 25-32 once people start to die. That's on 1200p and standard settings with AA and the like off.
For multiplayer I just turn everything low/off, 1200p and play blitzkrieg for now. Most maps are in the woods and fps 20-32, but somehow its more playable than other games at the same framerates.
 
Unparking your CPU cores gives you some performance increase. The gpu usage stays low because of your cpu holding it back.
To unpark your cpu cores you can use this utility which does some changes in the registry.

http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility

Or you can set your power management settings to "high performance" which keeps your cores from being parked.

In my case it help outed, i get better frames rates on Ultra presets with my 680 and my 3570k.
 
It will cost twice as much if you wait for beta/release to buy it. Worth getting it now even if you dont play it now to save yourself 20 quid.
 
Hi guys, just for those that don't know / are having issues.

The AI is what's killing your framerate. We've been experimenting with a bunch of stuff, and having large draw distance with AI utterly destroys your frames.

The issue, so far as I've figured it out, is the AI processor thread isn't setup to use multiple cores properly. If you check your CPU graph you'll see it's crapping out on one core but the others are largely untouched. The game doesn't seem to use more than 2 cores by default..

I have some launch params at home that I'll update the thread with that helped out a lot.

Best way to prove this? Change all your settings to low when you have your 20fps, bet it doesn't go up! :)
 
If anyone wants to try Arma3 for benchmarking purposes I have 3 Alpha Lite invites and there is a thread on arma forums of people giving invites away. I say benchmarking purposes since Lite invites give you access only to singleplayer and editor but you can't save what you make afaik.
 
ive only got the free version with the 4 scenarios and on my new rig i set it to auto detect on steam it set it all on ultra 8x aa etc and i get 45 average @ 1920x1080x32 60mhz it did vsync too lowest i got was on the chopper scenario which dipped to 22fps.

i dont know if this is good or not 7950 3gb 1025mhz clock @ 3570k 3.4ghz 3.7 with turbo all stock at the mo.
 
So the HUGE killers are AA (as per usual) and viewdistance/draw distance.

With every maxed and 2xAA once you start pusing 3k+ viewdistance on a high end system like yours the frames will drop like a sack of tatties. Same goes for arma2.

When on foot you're best going under 3k view distance (say 1500-2500)

While flying I personally like 3-5k view distance in arma2, harder to hit in 3 and to achieve this you'll want to drop some visual settings.

Right now the things that require huge viewdistances of 6-10k dont exist. Those being attack chopper gunner (ie apache gunner/cobra gunner) or tank gunner. For those kinds of roles you'll certainly need to drop a large amount if IQ to get a smooth frame rate. However the IQ isnt as important due to such huge engagement ranges and generally looking through thermal cameras.


Of course the game is still poorly optimized too so we may (lets hope!) see large improvements in FPS, particularly with those higher view distances. I certainly hope so.


AI, kill FPS just now too. Something that needs a lot of work on.
 
AA=not the killer that most say
Clouds=sodding stupid how they hurt
View distance=To be expected
Ai=always a problem
 
yeah dude Image quality is currently making NO difference AT ALL in Arma 3.

View distance can be at the full 12k, it's the AI in that 12k that kills the fps at present.

It's certainly NOT Antialiasing... You can litterally be on 10 fps, and turn EVERY graphics setting to low, but once the AI is anywhere in your system memory(for lack of a better term), that fps isn't increasing.

The game just isn't cpu optimized yet. This is an alpha so tbh, so far, it's not that bad. It just seems it's not setup to properly utilize a heavy multi-thread/multi-core environment at all...
 
in my opinion it defiantly runs better than arma 2 for me (I can run it on high-ultra settings at around 50-30 fps compared to the same fps in high on OA). The main killer for me seems to be population centers. I expect when (more like 'if' knowing bohemia :rolleyes: ) they implement some form of cpu optimization everyone with more than a dual core will see massive improvements.
 
ahh yes, the fabled Bohemia optimization. I think arma2 got it with the 1.62 patch for combined ops. So uhh.... 6 years after release? >.<
 
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