WYP
News Guru
Expect big performance/watt gains. Nvidia should be worried!

Read more about AMD's RDNA 2 architecture.

Read more about AMD's RDNA 2 architecture.
I want more info, but so far so good still watching, intermission anyone would think these people are human :O
I want more info, but so far so good still watching, intermission anyone would think these people are human :O
Same. I want more info. That said, this is an analyst event, not a consumer one.
Expect to hear more at E3 and Computex. This will only give us the broad strokes RDNA 2. That said, 50% perf/watt increase while staying on 7nm is a big deal.
like I said the other day tech is tech but rdna2 will make it level field only difference being how much you fit onto a chip or how big it is and price.
tbh this isn't a console vs pc side of things now it's actually the best thing we could want we have the choice where we want to spend and no matter which side you pick your get an optimised experience.
I don't see this as a bad thing at all if anything this will drive things forward faster, hell I don't mind if any company can say release on all systems no extra work maybe scale it differently for different devices job done.
it's simply choice.
Sounds promising, I hope they bring to the market a "Ryzen 3600", a CPU everyone wants to buy, great performance and affordable, on the GPU side.
But end of 2020 seems too late. I just want to upgrade my RX 480 and play Cyberpunk 2077 the way it deserves.
TBH, everything that AMD promised will help them deliver more value for money.
Higher clock speeds will let them get more performance per unit of silicon area, increased GPU IPC will help AMD get more performance per stream processor and increased power efficiency will help AMD get good performance without mad cooling requirements or overly beefy PCB designs.
All Amd really has to do in this case is not be stubborn on the blower style cooler and let boardpartners do their job from day one, which for some reason that escapes me, they often won't let that happen.
I agree with the hardware bit(Consoles are the same hardware in an inherently more cost effective[but less modular] package) but not on games, all the best games I've played since 2012 have been exclusive to PC for years, and only then ported to consoles years after. Many of the most popular console games now, such as Minecraft, PUBG, DayZ and so on, went this route of PC-first. If you think all PC games are console ports, it's probably because you're playing more AAA Hollywood/cinematic style games, but for actually interesting new concepts, indie games, big ideas that need complex controls, ect, they all come to PC first then get fine tuned for consoles, these are the truly game breaking games around of late imo, not these high budget interactive movies.Now before someone "lols" and calls me "your gay" or whatever let me just say this. There is no difference now. Consoles are PCs, whether you like it or not, and will actually compete with PCs on the same playing field now.
Every time you play a PC game it is a "port" and was originally designed for a console whether you like that fact or not. Note I said "port" because obviously it's far deeper than that. It's cross coded onto a PC. However, some of the "PC" *coughconsole* games I have played over the past couple of years don't even allow you into a menu or settings until 30 mins after the game has even started. Indicating the PC was the last to eat at the table, and thus got the leftovers where they couldn't even be arsed to code a menu before you are thrown into the game.
Tell me I am wrong all you like, but the whole world doesn't say "Console port !" because of me, k?
Consoles are PCs, whether you like it or not, and will actually compete with PCs on the same playing field now.
This will be actually true when I can run whatever software I like on a console and manage my data as I see fit.
I agree with the hardware bit(Consoles are the same hardware in an inherently more cost effective[but less modular] package) but not on games, all the best games I've played since 2012 have been exclusive to PC for years, and only then ported to consoles years after. Many of the most popular console games now, such as Minecraft, PUBG, DayZ and so on, went this route of PC-first. If you think all PC games are console ports, it's probably because you're playing more AAA Hollywood/cinematic style games, but for actually interesting new concepts, indie games, big ideas that need complex controls, ect, they all come to PC first then get fine tuned for consoles, these are the truly game breaking games around of late imo, not these high budget interactive movies.
I'm sure there are many other big genres outside of survival and creative/crafting games though, I guess VR is one at the moment but also more detailed RTS games and such amongst others, I guess you could say fully fledged simulators too though ofc the console situation there improves every gen..OK fair point I forgot about those. Mainly because they didn't appeal to me at all and are for kids. That said again I concede that many adults absolutely love them, and Minecraft has been a god send to my pal with an Autistic daughter. She's got her own server and everything bless her heart.
The rest I never played. Apart from the original mod of Arma (War Z?). I didn't like it. It was everything that is wrong with society. Selfish, cold, "Me first !!!".
It all sells to kids I suppose, which is good for the platform overall.