AMD makes big promises with RDNA 2 - It's more than just raytracing!

This is what I am hearing. It's going to be absolutely massive.

Whether or not it will hold off Ampere (won't the real Ampere please stand up?) is another question.

Personally I don't need that kind of performance any more, but it is nice to see innovation. Let's hope their recent driver fixes finally hold up and this won't be a pig to live with.
 
I want more info, but so far so good still watching, intermission anyone would think these people are human :O
 
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I want more info, but so far so good still watching, intermission anyone would think these people are human :O

More info? there isn't much around. Apart from the fact this is rumoured to be up to a 504mm die which is twice the size of existing Navi with higher IPC.

The rest will no doubt be subject to change. I would imagine this secrecy is because of Microsoft and Sony, who don't really want details of their consoles being "leaked" by AMD. However, it is looking like the Xbox will be around 30% faster on the GPU.

And I know, consoles yawn yawn but AMD's bread and butter is consoles. Which is why they got the new GPU cores priority over PC gamers. You can't blame them, otherwise RTG would have likely folded otherwise.

Now before someone "lols" and calls me "your gay" or whatever let me just say this. There is no difference now. Consoles are PCs, whether you like it or not, and will actually compete with PCs on the same playing field now.

Every time you play a PC game it is a "port" and was originally designed for a console whether you like that fact or not. Note I said "port" because obviously it's far deeper than that. It's cross coded onto a PC. However, some of the "PC" *coughconsole* games I have played over the past couple of years don't even allow you into a menu or settings until 30 mins after the game has even started. Indicating the PC was the last to eat at the table, and thus got the leftovers where they couldn't even be arsed to code a menu before you are thrown into the game.

Tell me I am wrong all you like, but the whole world doesn't say "Console port !" because of me, k?
 
I want more info, but so far so good still watching, intermission anyone would think these people are human :O

Same. I want more info. That said, this is an analyst event, not a consumer one.

Expect to hear more at E3 and Computex. This will only give us the broad strokes RDNA 2. That said, 50% perf/watt increase while staying on 7nm is a big deal.
 
Same. I want more info. That said, this is an analyst event, not a consumer one.

Expect to hear more at E3 and Computex. This will only give us the broad strokes RDNA 2. That said, 50% perf/watt increase while staying on 7nm is a big deal.

The only other info I could really tell you here after many hours of sifting through the shyte is that it's going to be very, very fast. However, apparently RT on it isn't so hot (not that that matters of course).
 
like I said the other day tech is tech but rdna2 will make it level field only difference being how much you fit onto a chip or how big it is and price.

tbh this isn't a console vs pc side of things now it's actually the best thing we could want we have the choice where we want to spend and no matter which side you pick your get an optimised experience.

I don't see this as a bad thing at all if anything this will drive things forward faster, hell I don't mind if any company can say release on all systems no extra work maybe scale it differently for different devices job done.

it's simply choice.
 
like I said the other day tech is tech but rdna2 will make it level field only difference being how much you fit onto a chip or how big it is and price.

tbh this isn't a console vs pc side of things now it's actually the best thing we could want we have the choice where we want to spend and no matter which side you pick your get an optimised experience.

I don't see this as a bad thing at all if anything this will drive things forward faster, hell I don't mind if any company can say release on all systems no extra work maybe scale it differently for different devices job done.

it's simply choice.

It's not a VS anything dude. This GPU is going in the Xbox whether people like that or not.

You'll still need drivers of course, the bane of every piece of hardware. But that has always been the case.
 
There has in the past been the whole console vs pc and yes that gpu is going into consoles, but a larger more expensive one is going into a PC and that is how I see it myself, if they want to beat nvidia the xbox and ps5 size gpus are not going to cut it so obviously they will have more in the tank.

The non vs element is it's all x86 all rdna2 the difference is price size performance.

choice.

hypothetically say it's the 6000 series or any name they give it.

PS5 6700 XboxSX 6800 PC 6900 6950 all the XT inbetween i would be shocked if your going to get a £1000 GPU in an Xbox and then MS sell it to you for anything that can make them a profit, yea the PC high end costs doesn't mean the lower tier GPU's aren't going to be a massive leap clearly they are.
 
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Sounds promising, I hope they bring to the market a "Ryzen 3600", a CPU everyone wants to buy, great performance and affordable, on the GPU side.

But end of 2020 seems too late. I just want to upgrade my RX 480 and play Cyberpunk 2077 the way it deserves.
 
The consoles as alien said are making them hold back the info in detail that's a given they will have planned events of some kind, but this is the next generation were heading into so I am expecting big things, apart from being bad at saving cause if I'd had the cash on hand I might well have plummed for a 2070+ depending, but forcing myself to wait as long as possible until it's all out and we know for sure.
 
Sounds promising, I hope they bring to the market a "Ryzen 3600", a CPU everyone wants to buy, great performance and affordable, on the GPU side.

But end of 2020 seems too late. I just want to upgrade my RX 480 and play Cyberpunk 2077 the way it deserves.

TBH, everything that AMD promised will help them deliver more value for money.

Higher clock speeds will let them get more performance per unit of silicon area, increased GPU IPC will help AMD get more performance per stream processor and increased power efficiency will help AMD get good performance without mad cooling requirements or overly beefy PCB designs.
 
The main thing I took from the talk in the online event outside of just GPU in general, is they are segmenting there own market for different needs and taking the same scaling development as they did with Ryzen Threadripper or Epic, I really do like what they had to say across the whole presentation it spells good things.
 
TBH, everything that AMD promised will help them deliver more value for money.

Higher clock speeds will let them get more performance per unit of silicon area, increased GPU IPC will help AMD get more performance per stream processor and increased power efficiency will help AMD get good performance without mad cooling requirements or overly beefy PCB designs.


All Amd really has to do in this case is not be stubborn on the blower style cooler and let boardpartners do their job from day one, which for some reason that escapes me, they often won't let that happen.
 
Now before someone "lols" and calls me "your gay" or whatever let me just say this. There is no difference now. Consoles are PCs, whether you like it or not, and will actually compete with PCs on the same playing field now.

Every time you play a PC game it is a "port" and was originally designed for a console whether you like that fact or not. Note I said "port" because obviously it's far deeper than that. It's cross coded onto a PC. However, some of the "PC" *coughconsole* games I have played over the past couple of years don't even allow you into a menu or settings until 30 mins after the game has even started. Indicating the PC was the last to eat at the table, and thus got the leftovers where they couldn't even be arsed to code a menu before you are thrown into the game.

Tell me I am wrong all you like, but the whole world doesn't say "Console port !" because of me, k?
I agree with the hardware bit(Consoles are the same hardware in an inherently more cost effective[but less modular] package) but not on games, all the best games I've played since 2012 have been exclusive to PC for years, and only then ported to consoles years after. Many of the most popular console games now, such as Minecraft, PUBG, DayZ and so on, went this route of PC-first. If you think all PC games are console ports, it's probably because you're playing more AAA Hollywood/cinematic style games, but for actually interesting new concepts, indie games, big ideas that need complex controls, ect, they all come to PC first then get fine tuned for consoles, these are the truly game breaking games around of late imo, not these high budget interactive movies.
 
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This will be actually true when I can run whatever software I like on a console and manage my data as I see fit.

Now you are picking peanuts out of poo. It's PC hardware as we all know and it's locked down because they can. They can't do it with Windows because they borrowed bits for DOS many years ago but they can do it on their own platforms and will continue to do so because that's why they got into consoles in the first place.

They can't charge their license fees. However, ask yourself why PC games cost as much as console games these days? funny that isn't it?

TBH that is why I am moving away from PC gaming. I wish it was unpopular like before, when I could bag a £50 console game at launch on PC for £25. That is what I paid for Crysis. Now though? same price.

I agree with the hardware bit(Consoles are the same hardware in an inherently more cost effective[but less modular] package) but not on games, all the best games I've played since 2012 have been exclusive to PC for years, and only then ported to consoles years after. Many of the most popular console games now, such as Minecraft, PUBG, DayZ and so on, went this route of PC-first. If you think all PC games are console ports, it's probably because you're playing more AAA Hollywood/cinematic style games, but for actually interesting new concepts, indie games, big ideas that need complex controls, ect, they all come to PC first then get fine tuned for consoles, these are the truly game breaking games around of late imo, not these high budget interactive movies.

OK fair point I forgot about those. Mainly because they didn't appeal to me at all and are for kids. That said again I concede that many adults absolutely love them, and Minecraft has been a god send to my pal with an Autistic daughter. She's got her own server and everything bless her heart.

The rest I never played. Apart from the original mod of Arma (War Z?). I didn't like it. It was everything that is wrong with society. Selfish, cold, "Me first !!!".

It all sells to kids I suppose, which is good for the platform overall.
 
.OK fair point I forgot about those. Mainly because they didn't appeal to me at all and are for kids. That said again I concede that many adults absolutely love them, and Minecraft has been a god send to my pal with an Autistic daughter. She's got her own server and everything bless her heart.

The rest I never played. Apart from the original mod of Arma (War Z?). I didn't like it. It was everything that is wrong with society. Selfish, cold, "Me first !!!".

It all sells to kids I suppose, which is good for the platform overall.
I'm sure there are many other big genres outside of survival and creative/crafting games though, I guess VR is one at the moment but also more detailed RTS games and such amongst others, I guess you could say fully fledged simulators too though ofc the console situation there improves every gen.

But my wider point is that I think due to the lower entry costs for developers and the wider variety of possibilities with input and sometimes output, as well as of course the larger development and publishing effort for consoles and more stringent requirements, the PC will still always be where most of the "fresh ideas" are being molded, though certainly by the time they're polished nowadays these come to consoles increasingly fast, albeit sometimes in cut down forms.
 
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