What Silver? That's black?
Every calculation your processor makes, it saves it to RAM. The memory saved in RAM is what you're using right now, ie, playing a game - whilst everything else is saved on the hard drive/SSD.
So when you first load a game, that loading screen loads from the HDD/SSD onto the RAM so it can be used immediately when the CPU needs it.
But, due to the way games and windows are coded (in 32 bit) the games cant use more than 4gb each - ie - Windows OS uses 4gb, plus the game using 4gb = 8gb. So it's basically a complete waste of money having any more than 8gb as it will never get used.
The only benefit of having more, is in very well coded applications like video editing/rendering where large texture files, and large video clips need fast access from RAM and so more of it will be used there. Or, if you do something like RAM caching, where say you open your email program once, that loads from the hard drive, but then caches to your RAM cache instead of back to the hard drive. This means it will be normal speed the first time you open the application, but then after closing and reopening, it will be a lot faster.
Feel free anybody to correct me if I'm wrong here - I'm sure I will be about something.
As for the aspects of gameplay - it doesn't really improve anything as long as you have enough of it. If you had 1gb of RAM and tried to play Battlefield, the game wouldn't be able to load from the RAM well enough as there wouldn't be enough, and so it would have to continually load from the hard drive, causing lag. But having 8gb would mean everything could be loaded onto the RAM and so the hard drive would never need to be re-accessed, and so your RAM wouldn't cause lag.
The faster RAM frequency you have, the faster games can then load up from that - up to a point anyway - can't remember why though
