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I just found out about this via Daniel Owens YT but he was hunting last few days due to comments, i've never heard of it myself but i've done my little mods and just about to test FSR4 in Cyberpunk with all the bells, yes i did say FSR4!!!!


Has all the relevant details you need and it's not difficult to follow, just about to run it now wish me luck :D

Isn't this something you have to pay for though to get the latest version ?
 
Not that I'm aware it's on github i'm just trying to solve my issue in cyberpunk i think it's a shadercache issue from old GPU atm.

THOU do NOTE not to use it in competitive online games or ones that have anti cheat etc as it's like an injector.

To get FSR4 you still need a 9070XT or non XT card.


It works this is max settings fully with pathtracing absolute max in 1440p and its butter smooth.

It’s using fsr4 oh you can tell lol and fmf2 with antilag etc omg this mod optiscale works in any game that has any upscaler on any gpu just allows you to set as you wish.
 
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Just crashes most games for me 😑

Possibly the best mod I’ve ever known and just do not use it in anything with anticheat or that’s a multiplayer game as it’s spoofing the data from any upscaler to then use the data in fsr4 or any other upscaler key part is it works with all things in all ways you just use the configuration and dlls in the correct way for your brand or card.

Amazing mod without doubt amazing 🤩
 

Mount and Blade Bannerlords DLC expansion, War Sails, was announced and brings all new way to play in the series plus new kingdom to play as. Releases June 17th.


In addition to this they were working on a project that they ended up cancelling and instead brought these features to Bannerlords as free content. A ton of things. Article link has everything for those interested

Very exciting update for the game
 
Nvidia has launched Project G-Assist, A locally hosted AI that can help with various things. Accessed through the Nvidia App.

 
The 9070 has been flashed with an XT BIOS.

It doesn't unlock cores or features but it raises the power draw to 330w. This combined with under volting makes it faster than an XT.

Dawid does tech stuff managed to pull it off and confirm it. Performance is up well over 30%.

Only issue is that right now you have to force program the BIOS with a flasher.
 
The 9070 has been flashed with an XT BIOS.

It doesn't unlock cores or features but it raises the power draw to 330w. This combined with under volting makes it faster than an XT.

Dawid does tech stuff managed to pull it off and confirm it. Performance is up well over 30%.

Only issue is that right now you have to force program the BIOS with a flasher.

So cool, brings me back! Now if only those cores were there...either way it's awesome though and makes AMDs pricing of the non-xt make more sense.
 
So cool, brings me back! Now if only those cores were there...either way it's awesome though and makes AMDs pricing of the non-xt make more sense.

TBH it doesn't need the cores. Even if they were there they'd probably crash and cause issues. Besides, with them I doubt the clocks would soar the way they do.

Yeah it's dope. I just hope someone makes a tool that can flash without having to use physical brute force.
 
Hogwarts Legacy has gotten another bug fixing and polishing patch -

Hogwarts Legacy Build Version


Developer notes

This patch provides additional enhancements, bug fixes, and overall MODs support to the PC version of the game.

Patch Overview:​


Localization​

  • Resolved issue where the unsupported mod crash popup would be incorrectly formatted in some languages.

UI​

  • Resolved large font rating text being cut off on mod page.
  • Resolved issue where mod order numbers were exceeding the bounds of their icons while using the large text option.
  • Removed the state change of the report button to avoid confusion if clicked multiple times.
  • Resolved issue where pressing the continue button in the load game window would not load the game.
  • Resolved issue where the prompts for enable and disable mods were reversed.
  • Resolved search input losing focus after page content loads.
  • Resolved in game date not matching CurseForge website.
  • Removed search bar from all tabs in the mod menus except for the "Browse" tab as the search function always brings you to the browse tab.
  • Minor visual improvements for mod image loading.
  • Resolved infinite spinner while offline in mods screen.
  • Resolved issue where offline notification window could not be closed.
  • Added an easier way to batch repair and update multiple enabled mods at once.
  • Added improvements to the usability of modded save UI.
  • Resolved seams with pagination in mod page.
  • Resolved banner resize and transitions issues.
  • Added view all buttons to Discovery tab shelves.
  • Resolved certain resolutions causing overlapping issues in mod description and details.
  • Resolved not showing notification when repair was completed in tab.
  • Resolved manual sorting of categories in related widgets on the Discovery and Browse tab.
  • Resolved favorite legend text not being correctly set in the mod page.
  • Resolved display settings issues where low latency options would not update upon changing upscaler type.
  • Resolved an issue where details pages for unavailable mods were displaying incorrectly.
  • Resolved an issue where unavailable mods were showing the "Not Installed" alert title.
  • Resolved style card grid having 5 rows.
  • Resolved large text issues in mod’s detail page.
  • Resolved no repair prompt being available when launching save file repair option.
  • Better aligned sorting terminology with its actual meaning.
  • Resolved an issue where the UI was displaying multiple confirm prompts on the same error window.
  • Resolved an issue where mods could be uninstalled while they were updating.
  • Resolved issues with the sorting function not being reset upon changing tabs.
  • Added additional error messaging for when staging a mod fails due to a corrupt mod.
  • Changed the default input on controller for “copy save” to be the options button.
  • Resolved issue where uninstalled mods remained in the installed list after switching tabs.
  • Resolved issue where creators were unable to update installed mods in the uploaded section.


Raytracing​

  • Resolved Hogsmeade watermill shadow not rotating with asset.
  • Resolved Raytracing reflection system resolution issues.


Stability/Performance​

  • Resolved performance hit when accessing library tab with a large number of mods installed.
  • Resolved a hitch when hovering on character slot that has a large number of mods enabled.
  • Resolved an issue where older saves using mods sometimes were unable to refresh store inventory.
  • Fixed bug where Low Latency Mode would not update when Frame Generation was changed.
  • Resolved FSR2 screen space reflection noise.
  • Resolved various minor upscaler issues.


Miscellaneous​


  • Implemented support for Intel's Low Latency (XeLL) and Frame Generation (XeFG) Technologies.
  • Updated Intel's XeSS 2 version to latest revision.
  • Implemented AMD FSR3.
  • Resolved SSL verification issue which prevented some players from connecting to WB Games Online Services.
  • Implemented AMD Anti-Lag 2.
  • Added newly released GPUs to GPU List so graphics options correctly default.
  • Resolved issue which caused missing graphics options in the settings menu on some graphics cards



Hogwarts Legacy Creator Kit Build Version – 1372712​


Developer notes – This patch provides bug fixes for the Creator Kit.

Patch Overview:​


Editor​


  • Removed limitation which prevented mod sizes below 250MB by removing the need for the Development Asset Registry File.
    Note: If you would like your existing published mods to be reduced in size you will have to re-upload them to Curse Forge and have them re-cooked as an update for the size reduction to take effect.
  • Resolved issue where custom fast travel was not saving in the quest editor once the Creator Kit was closed.
  • Resolved crash when running peeves validation on mods that effect skeletal mesh max bone influence.
  • Resolved crash if player tries to use a station in the creator kit.
  • Made improvements to local mod validation tool to reduce how strict it is.
  • Added "Account Info" button to the Creator Kit toolbar.
  • Resolved an issue that can cause some gear appearance items to fail to load when certain mods are active.
  • Added a new function to mod mutators that is called whenever a widget is created and adds a new function for searching for a specific widget within that widget's widget tree allowing modders to access and modify internal widgets as desired.
  • Enabled the DT_CustomWandStyles table to be modifiable. It can now be extended to add to player wand styles (both wands and handles), allowing multiple mods to add additional wand style options for the player.
    Note: that this does not modify the Olivander wand creation menu)
  • Added the ability for modders to allow brooms and mounts to work in custom dungeons.
  • Resolved issue where custom fast travel points were not saving in the quest editor.
  • Resolved issue where mod mutators remained enabled no matter what mods were set active.
  • Fixed Ancient Gate crash while playing in editor.
  • Fixed crash caused by opening a map via the peeves asset tool.
  • Added dungeon and wand tags so modders can now add those tags to their mods and have them appear in the new categories on the front end.
 
Baldurs Gate 3 is receiving its final major patch introducing cross-platform play, cross-platform progression, cross-platform mods, photo mode, a fair amount of new subclasses, and updated modding tool kit.

 
Days Gone on PC is getting some graphical upgrades and it is a free update for existing owners -


  • New Atmospheric/Sky simulation using ozone and spectral light simulation
    • Improves overall color tone and produces more accurate light intensities for the sky and sunlight
  • Significantly darker night time
  • Improved screen space indirect lighting and ambient occlusion effects
  • Double shadowmap resolution
  • Additional improvements
 
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