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Outside of the Nvidia pricing issues which aren't great... it appears Nvidia is being more consumer friendly than AMD in the upscaling department.

Nvidia goes as far as supplying the tools necessary to implement competitor upscaling tech such as Intels XeSS and AMD's FSR in Nvidia sponsored titles yet AMD the majority of the time blocks competitor upscaling tech citing the BS excuse of "we want to be open"... there's nothing open about blocking other upscaling solutions from also being implemented.

AMD not so much of "the good guy" after all.

https://wccftech.com/whats-up-with-the-missing-nvidia-dlss-support-in-amd-sponsored-fsr-titles/

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Or maybe developers don't want to pay Nvidia and instead choose AMD because it's free.

That statement nullifies that entire article from a source who've in the past has had a terrible reputation for click bait.
 
Or maybe developers don't want to pay Nvidia and instead choose AMD because it's free.

That statement nullifies that entire article from a source who've in the past has had a terrible reputation for click bait.

Incorrect.

Devs/studios don't need to pay Nvidia anything to implement DLSS and ship it with their game, In that regard it's on the same level as AMD's FSR i.e the SDK is free to obtain and free to implement, Nvidia made this decision in summer 2021 to get it into more games without creating unnecessary roadblocks.

The payment is the free advertising that Nvidia get for their tech, If devs/studios had to pay Nvidia a cut to use an upscaling feature then we'd see every game ship with FSR instead.

With DLSS1 when the neural network needed to be trained on Nvidia's Saturn V supercomputer there was a price hence why DLSS1 was only in a tiny number of games, Anthem, Battlefield V, Control which was later updated to DLSS2, Final Fantasy XV and Metro Exodus prior to the enhanced version which featured DLSS2... but this completely changed with DLSS2 and a reason why it's now a simple Unreal Engine and Unity plugin that anyone can freely use.

As for the articles origin... it's immaterial which website posted it as facts are facts, Nvidia helps competitors implement their upscalers in Nvidia sponsored games while AMD puts a block on it, That's anti-consumer no matter which way one looks at it.
 
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Incorrect.

Devs/studios don't need to pay Nvidia anything to implement DLSS and ship it with their game, In that regard it's on the same level as AMD's FSR i.e the SDK is free to obtain and free to implement, Nvidia made this decision in summer 2021 to get it into more games without creating unnecessary roadblocks.

The payment is the free advertising that Nvidia get for their tech, If devs/studios had to pay Nvidia a cut to use an upscaling feature then we'd see every game ship with FSR instead.

With DLSS1 when the neural network needed to be trained on Nvidia's Saturn V supercomputer there was a price hence why DLSS1 was only in a tiny number of games, Anthem, Battlefield V, Control which was later updated to DLSS2, Final Fantasy XV and Metro Exodus prior to the enhanced version which featured DLSS2... but this completely changed with DLSS2 and a reason why it's now a simple Unreal Engine and Unity plugin that anyone can freely use.

As for the articles origin... it's immaterial which website posted it as facts are facts, Nvidia helps competitors implement their upscalers in Nvidia sponsored games while AMD puts a block on it, That's anti-consumer no matter which way one looks at it.


A PR reply is definitely not foundational to a sound and solid argument, disregard the fact AMD also states in the same article
"open-source technology that supports a variety of GPU architectures, including consoles and competitive solutions"

So are we going to believe one company over another? Trust one with bad history vs a smaller company who's main profit earner isn't in the same market?

Nvidia has tools to help add another pipeline for a similar feature to be implemented. Won't dispute that.

AMD has a tool that works for everyone. It doesn't require more work. Developer's don't HAVE TO use Nvidia features. They can just add AMD tools and be done with it with minimal effort and to say "we support upscaling". Developer's can do whatever they want.

Add in the fact there's more games that support DLSS only vs the other way around and was that way for a long time even when AMD added their own to the market. Things only changed when Intel rolled in did we start seeing more upscaling technology.

Until there's binding proof a developer posting of the legal partnership details, it's all bogus to me.
 
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The modder who put DLSS and/or Frame Generation into Jedi Survivor, The Last of Us, Elden Ring, Skyrim etc... has now put Frame Generation into Fallout 4.


 
New 536.40 game ready and studio driver -

Game Ready - https://www.nvidia.com/en-gb/drivers/results/209140/

Release Highlights​

Game Ready for the GeForce RTX 4060

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Gaming Technology

Introduces support for the GeForce RTX 4060

Fixed Gaming Bugs

  • [Street Fighter 6] Corruption during the fight start cutscene when MFAA is applied [4147907]
Fixed General Bugs

  • [Optix Denoiser] Addresses vignette effect that could appear on image border pixels
  • Not able to detect external HDMI display from NVCPL after driver re-installed [4085941]


Studio - https://www.nvidia.com/en-gb/drivers/results/209204/

Release Highlights​

NVIDIA Studio Drivers provide artists, creators, and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.

Applications

The June NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including Chaos Vantage 2. In addition, this NVIDIA Studio Driver also introduces support for the new GeForce RTX 4060.

Fixed Application Bugs

  • [Optix Denoiser] Addresses vignette effect that could appear on image border pixels

Fixed General Bugs

  • Not able to detect external HDMI display from NVCPL after driver re-installed [4085941]
  • [Street Fighter 6] Corruption during the fight start cutscene when MFAA is applied [4147907]

Known Issue

  • This driver implements a fix for application stability issues seen during heavy memory usage. We’ve observed some situations where this fix has resulted in performance degradation when running Stable Diffusion and DaVinci Resolve. This will be addressed in an upcoming NVIDIA Studio Driver.
 
A Blade Runner game coming out based during 2033 which is apparently centered around the blackout that we hear of in the 2049 movie.


 
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It's not hard to do imho but being angry at AMD or Nvidia for it isn't the way it's down to the developers end of, also after looking into it all more there isn't anything to state who is at fault fully on any of it in my view speculation, so as far as my view is developers should and could do better there is also plenty of buggy games and so i'd not put that down to nvidia or amd either, while they help with certain things, the developers are the ones doing 90% of the work all the tech companies do is help impelment features and give the devs free marketing on the tech sites.
 
It's not hard to do imho but being angry at AMD or Nvidia for it isn't the way it's down to the developers end of, also after looking into it all more there isn't anything to state who is at fault fully on any of it in my view speculation, so as far as my view is developers should and could do better there is also plenty of buggy games and so i'd not put that down to nvidia or amd either, while they help with certain things, the developers are the ones doing 90% of the work all the tech companies do is help impelment features and give the devs free marketing on the tech sites.


I don't think it's just the game devs though, The fact AMD so far haven't given a proper answer and then flat out refused to answer other members of the tech press tells me they want a slice of games to exclusively have their tech and no one else.
 
I don't think it's just the game devs though, The fact AMD so far haven't given a proper answer and then flat out refused to answer other members of the tech press tells me they want a slice of games to exclusively have their tech and no one else.

No one know the awnser but unless some kind of document comes out with an NDA contract that they are getting paid to do so then it's all speculation.

Of course both nvidia and amd are going to fight there corner and be persuasive but unless money is directly involved it's down to the devs.

until such a document or genuine comment comes from a studio and not just some office lacky, it's just your thoughts no one really knows on any side of these things.

My view is they are both guilty at times over the years so it's not like you can make one side look better than another regardless of your preference.
 
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Nico Van Bentum is a developer at Nixxes, The folks who do a lot of the PlayStation to PC ports along with patches, Feature updates etc etc.... his 2 cents on games not having all of the upscalers.

It's interesting to get an actual developers perspective on the topic rather than armchair devs.

Isn't that exactly what the accusers are guilty of as well?

That article is all speculation. Has 0 creditability and/or legitimate source. People are just to quick to bind themselves to the first thing they see.

Even if true I don't see why people care so much. People want it for performance uplifts. Instead developers should be improving game performance, not relying on Upscaling technology to do the job for them. More aim should be focused on the root of the problem before we ride on Nvidia or AMD.
 
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