Our Final Steps to Mid Skill on Dust2

Dav0s

New member
Well as you all know our first team have become quite competent on dust2, and in my opinion most of our players are on the verge, if not already mid skilled as far as aim goes.

Our final steps then, are to make sure we nail every aspect of our tactics to avoid giving away silly rounds. I will warn you in advance that almost everything I mention in this article will be extremely detailed, and individually may not seem to make much of a difference, but together, they will get us rounds.

You will probably have noticed lately, as we have been playing more mixes with various clans, that there is a large difference between clan play and mix play. We already know each other’s games fairly well, but a few more things to remember and it will make life easier for lots of us.

So I will begin...

AWP CONTROL

Just a quick note, to say we need to cut down on the amount of awpers we have. I'd say a maximum of 3 per team, this goes for both CT and T.

ECO ROUNDS

Most of us have this nailed now, but I need to make sure u aren’t picking up bad habits from HEXUS, with their “eco means buy nades” policy. Eco rounds mean buy nothing, absolutely nothing, not a defuse kit, not a flashbang, not a deagle. You must understand that we do not aim to win an eco round, and although causing damage is an advantage, you do this with your USP and nothing else. If I really want to cause some damage, I will call a deco, otherwise, do not buy a thing. I’m sorry if this sounds patronising, but sometimes we all want to be the hero, and this is not how we want to play.

BUYING

Ideally I would like us to get in the habit of typing our money every round before buying, or at least every round after we have just lost the previous one. This will be something to work on, but for now, please remember that everybody might not have as much money as you, and if you are in doubt, don’t buy. Also if you have money, and I call an eco, still don’t buy, we all want to buy together, so it is no use having a weak link in the chain for the following round. Ok, I’m sure you knew everything I have said so far, but we just need to become more disciplined and make no slipups.

CT

BUYTIME


This will be the last note about buying I promise, but the last thing u need to remember is that when the buy time ends, you need to be moving straight away. Speed is essential when getting into position, and every second counts, lets try to get more organised with our buying, and a little tip; if somebody is stood in front of you going the opposite direction, always head to the left to avoid a collision.

ROTATING

This is an important thing to master, not only when, but where.

Try not to rotate too early, if the call is "flash B", lets not all run to B as fast as possible. Even if you see people dying, don't always assume it is a rush unless u hear it called. Try to deal with your own choke point unless somebody calls for help. A lot of clans play for picks, meaning they are rarely all in the same place.

As for where to rotate, always aim to be covering somebody elses position. So if you are at B, and it gets called A, don't rotate through tunnels (they may even have somebody waiting there), rotate through mid allowing you to cover the middle position when the mid guy makes his rotation. Not only does this help guard against split attacks, but if they are fake rushes, it makes it much easier to rotate back to your normal position.

So to summarise on rotating, try to always go the safe way, and aim to be taking over somebody elses position.

TERRORIST

THE ART OF PICKING


Since we haven't been playing this tactic for long, it is understandable that we haven't perfected it. But here is the agenda for "picks"

  • We go seperate ways
  • We each try to kill a member of the opposite team slowly, no rushing
  • Once a "pick" has been made, we all rotate to that bombsite through T spawn (safe route)
  • We rush that bombsite together
As you can see, picking is a slow tactics, but ultimately is intended to finish as a team rush. Currently, we just all rush our own directions, and although is sometimes works, we need to perfect the above method.

STAYING AT SPAWN

If I call a rush, only one person needs to stay at spawn with an AWP, not 2, not 3, not everybody with an awp. Rushing is about manpower and sometimes we need everything we can get.

COVERING UP BOMBSITE

As a general rule, you should throw every single nade you have by the time the bomb blows up. If you have nades, and the bomb is down, ask yourself, where should I throw them. Our flashing out of the sites has been excellent lately, and I hope it can get better.

Also, make sure u have a hiding spot, especially in B. A couple of times there have been 3 of us just in the middle of the site when we should be looking for a spot and covering each others backs. Obviously you know this, but as with most of this article its just a reminder to be doing this every round instead of 90% of them.

I hope this article doesn't seem like I'm being too picky, but we have been playing so well lately that I think we need to do these extra little things to get as at the skill level we should be at.

Any questions, let me know :)
 
Aye agreed with all point: I know I do a couple *cough*going through tunnels*cough* Not guilty of awping tho as I suck ;)

Also we need less indecision at spawn though Davey boy's muchas better than he was (judging from out last pcw)
 
lol kemp, yeah the tunnels thing sometimes works well, but most of the time it just isnt worth the risk.

ive also got xms to increase the buytime so we have a little more time to decide whether to buy or eco. :)
 
the increased buy time will help iron out most of these i think, just gotta realize that it takes about 3 seconds max to buy full gear so theres no reason not to use the first 7 / 12 seconds to type money and get organized :) also i think we should bring back our training sessions and use them to cover other maps
 
yeah that could work, i think most people are a fan of inferno, its a shame its so hard to get matches on mill
 
Ye I really like Mill...it's up there as my fav map. Wish our rotation actually had people on it

Actually can't we put it on 24/7 Mill?
 
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