Well as you all know our first team have become quite competent on dust2, and in my opinion most of our players are on the verge, if not already mid skilled as far as aim goes.
Our final steps then, are to make sure we nail every aspect of our tactics to avoid giving away silly rounds. I will warn you in advance that almost everything I mention in this article will be extremely detailed, and individually may not seem to make much of a difference, but together, they will get us rounds.
You will probably have noticed lately, as we have been playing more mixes with various clans, that there is a large difference between clan play and mix play. We already know each other’s games fairly well, but a few more things to remember and it will make life easier for lots of us.
So I will begin...
AWP CONTROL
Just a quick note, to say we need to cut down on the amount of awpers we have. I'd say a maximum of 3 per team, this goes for both CT and T.
ECO ROUNDS
Most of us have this nailed now, but I need to make sure u aren’t picking up bad habits from HEXUS, with their “eco means buy nades” policy. Eco rounds mean buy nothing, absolutely nothing, not a defuse kit, not a flashbang, not a deagle. You must understand that we do not aim to win an eco round, and although causing damage is an advantage, you do this with your USP and nothing else. If I really want to cause some damage, I will call a deco, otherwise, do not buy a thing. I’m sorry if this sounds patronising, but sometimes we all want to be the hero, and this is not how we want to play.
BUYING
Ideally I would like us to get in the habit of typing our money every round before buying, or at least every round after we have just lost the previous one. This will be something to work on, but for now, please remember that everybody might not have as much money as you, and if you are in doubt, don’t buy. Also if you have money, and I call an eco, still don’t buy, we all want to buy together, so it is no use having a weak link in the chain for the following round. Ok, I’m sure you knew everything I have said so far, but we just need to become more disciplined and make no slipups.
CT
BUYTIME
This will be the last note about buying I promise, but the last thing u need to remember is that when the buy time ends, you need to be moving straight away. Speed is essential when getting into position, and every second counts, lets try to get more organised with our buying, and a little tip; if somebody is stood in front of you going the opposite direction, always head to the left to avoid a collision.
ROTATING
This is an important thing to master, not only when, but where.
Try not to rotate too early, if the call is "flash B", lets not all run to B as fast as possible. Even if you see people dying, don't always assume it is a rush unless u hear it called. Try to deal with your own choke point unless somebody calls for help. A lot of clans play for picks, meaning they are rarely all in the same place.
As for where to rotate, always aim to be covering somebody elses position. So if you are at B, and it gets called A, don't rotate through tunnels (they may even have somebody waiting there), rotate through mid allowing you to cover the middle position when the mid guy makes his rotation. Not only does this help guard against split attacks, but if they are fake rushes, it makes it much easier to rotate back to your normal position.
So to summarise on rotating, try to always go the safe way, and aim to be taking over somebody elses position.
TERRORIST
THE ART OF PICKING
Since we haven't been playing this tactic for long, it is understandable that we haven't perfected it. But here is the agenda for "picks"
STAYING AT SPAWN
If I call a rush, only one person needs to stay at spawn with an AWP, not 2, not 3, not everybody with an awp. Rushing is about manpower and sometimes we need everything we can get.
COVERING UP BOMBSITE
As a general rule, you should throw every single nade you have by the time the bomb blows up. If you have nades, and the bomb is down, ask yourself, where should I throw them. Our flashing out of the sites has been excellent lately, and I hope it can get better.
Also, make sure u have a hiding spot, especially in B. A couple of times there have been 3 of us just in the middle of the site when we should be looking for a spot and covering each others backs. Obviously you know this, but as with most of this article its just a reminder to be doing this every round instead of 90% of them.
I hope this article doesn't seem like I'm being too picky, but we have been playing so well lately that I think we need to do these extra little things to get as at the skill level we should be at.
Any questions, let me know
Our final steps then, are to make sure we nail every aspect of our tactics to avoid giving away silly rounds. I will warn you in advance that almost everything I mention in this article will be extremely detailed, and individually may not seem to make much of a difference, but together, they will get us rounds.
You will probably have noticed lately, as we have been playing more mixes with various clans, that there is a large difference between clan play and mix play. We already know each other’s games fairly well, but a few more things to remember and it will make life easier for lots of us.
So I will begin...
AWP CONTROL
Just a quick note, to say we need to cut down on the amount of awpers we have. I'd say a maximum of 3 per team, this goes for both CT and T.
ECO ROUNDS
Most of us have this nailed now, but I need to make sure u aren’t picking up bad habits from HEXUS, with their “eco means buy nades” policy. Eco rounds mean buy nothing, absolutely nothing, not a defuse kit, not a flashbang, not a deagle. You must understand that we do not aim to win an eco round, and although causing damage is an advantage, you do this with your USP and nothing else. If I really want to cause some damage, I will call a deco, otherwise, do not buy a thing. I’m sorry if this sounds patronising, but sometimes we all want to be the hero, and this is not how we want to play.
BUYING
Ideally I would like us to get in the habit of typing our money every round before buying, or at least every round after we have just lost the previous one. This will be something to work on, but for now, please remember that everybody might not have as much money as you, and if you are in doubt, don’t buy. Also if you have money, and I call an eco, still don’t buy, we all want to buy together, so it is no use having a weak link in the chain for the following round. Ok, I’m sure you knew everything I have said so far, but we just need to become more disciplined and make no slipups.
CT
BUYTIME
This will be the last note about buying I promise, but the last thing u need to remember is that when the buy time ends, you need to be moving straight away. Speed is essential when getting into position, and every second counts, lets try to get more organised with our buying, and a little tip; if somebody is stood in front of you going the opposite direction, always head to the left to avoid a collision.
ROTATING
This is an important thing to master, not only when, but where.
Try not to rotate too early, if the call is "flash B", lets not all run to B as fast as possible. Even if you see people dying, don't always assume it is a rush unless u hear it called. Try to deal with your own choke point unless somebody calls for help. A lot of clans play for picks, meaning they are rarely all in the same place.
As for where to rotate, always aim to be covering somebody elses position. So if you are at B, and it gets called A, don't rotate through tunnels (they may even have somebody waiting there), rotate through mid allowing you to cover the middle position when the mid guy makes his rotation. Not only does this help guard against split attacks, but if they are fake rushes, it makes it much easier to rotate back to your normal position.
So to summarise on rotating, try to always go the safe way, and aim to be taking over somebody elses position.
TERRORIST
THE ART OF PICKING
Since we haven't been playing this tactic for long, it is understandable that we haven't perfected it. But here is the agenda for "picks"
- We go seperate ways
- We each try to kill a member of the opposite team slowly, no rushing
- Once a "pick" has been made, we all rotate to that bombsite through T spawn (safe route)
- We rush that bombsite together
STAYING AT SPAWN
If I call a rush, only one person needs to stay at spawn with an AWP, not 2, not 3, not everybody with an awp. Rushing is about manpower and sometimes we need everything we can get.
COVERING UP BOMBSITE
As a general rule, you should throw every single nade you have by the time the bomb blows up. If you have nades, and the bomb is down, ask yourself, where should I throw them. Our flashing out of the sites has been excellent lately, and I hope it can get better.
Also, make sure u have a hiding spot, especially in B. A couple of times there have been 3 of us just in the middle of the site when we should be looking for a spot and covering each others backs. Obviously you know this, but as with most of this article its just a reminder to be doing this every round instead of 90% of them.
I hope this article doesn't seem like I'm being too picky, but we have been playing so well lately that I think we need to do these extra little things to get as at the skill level we should be at.
Any questions, let me know
