Frames Per Second - Question

name='limqareb' said:
yep 333 is the best for jumps and movements yes its all about snaps and stuff , cod 2 has a very modified quake 3 engine

I thought it was a bit of a co-incidence the fps figures you were saying were the same as people used on quake3.

The latest PR of quake3 sorted out most of the FPS specific bugs tho. There were certain mods where you could notice them more (the worst was 3wave, which was so bad loads of admins forced people's fps to be between 40 and 125 using PB).

I think the only advantage it did give you was better/worse movement tho.

There is one big bug which goes back to quake where you can set maxfps to 1 and have a matrix style pause, put this in a script and you can have double fire scripts etc (2xRockets at the same time).

It's also probably one of the reasons why quake4 is fixed to 60fps (prob helps the rubbish netcode)
 
name='Dav0s' said:
im pretty sure your eyes see 25fps, anything above is technically a waste

although most people can notice _something_ isnt right up until about 40fps, then it really is quite impossible to notice any difference. its all mental from there after.

its not what you see its how the game engine works
 
Some interesting stuff about how many fps the human eye can see - http://www.100fps.com/how_many_frames_can_humans_see.htm

I know it's a bit old :)

There is a common misconception in human thinking that our eyes can only interpret 30 Frames Per Second. This misconception dates back to the first human films where in fact a horse was filmed proving actually that at certain points they were resting on a single leg during running. These early films evolved to run at 24 Frames Per Second, which has been the standard for close to a century.

http://amo.net/NT/02-21-01FPS.html

The Human Eye and it's real capabilities

This is where this article gets even longer, but read on, please. I will explain to you how the Human Eye can perceive much past the mis conception of 30 FPS and well past 60 FPS, even surpassing 200 FPS.

edit: I guess it doesn't matter really with most TFT's tho as the refresh rate is 60hz :)
 
Very interesting read there EQ.

Personaly i just go for the highest i can get without the game looking crap. Whether it be 400 on Q3 or 15 on Oblivion.
 
Thinking about it, it might depend on where you are bottlenecking, if it is your graphics card, anything over 60 is undetectable. If your CPU causes the problem then I think that, firstly FPS is a rather useless measure of performance, and secondly it is conceivable that a much higher frame rate is needed to ensure smooth performance.
 
What u guyz need to appreciate is that although the eyes work on a 60 fps threshold, the monitor works as a lense too. So in effect your viewing what something else is viewing.

So, if you play your game without v-sync, or vertical blanking, you can see the differences of the 60 frames` effect on the monitor. Clamping games down to v-sync doesn`t always allow the game to process what it needs to between each screen refresh, or vertical blanking period, which causes a line to "appear" across the screen. Just looks like a ripple or fold on an lcd screen.

It`s very hard to wrap u`r head around.
 
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