equk
New member
name='limqareb' said:yep 333 is the best for jumps and movements yes its all about snaps and stuff , cod 2 has a very modified quake 3 engine
I thought it was a bit of a co-incidence the fps figures you were saying were the same as people used on quake3.
The latest PR of quake3 sorted out most of the FPS specific bugs tho. There were certain mods where you could notice them more (the worst was 3wave, which was so bad loads of admins forced people's fps to be between 40 and 125 using PB).
I think the only advantage it did give you was better/worse movement tho.
There is one big bug which goes back to quake where you can set maxfps to 1 and have a matrix style pause, put this in a script and you can have double fire scripts etc (2xRockets at the same time).
It's also probably one of the reasons why quake4 is fixed to 60fps (prob helps the rubbish netcode)