Put an ITX board in there just for fun.![]()
Stunning dude, I love the over engineered style of Caselabs cases, those guys rock!
Looking good, cant wait to see the temps with those 140 rads. Will you do 2 different loops? for the cpu and gpu?
3 way SLI means you have 3.5GB of GPU RAM. It's not a "collective pool" of memory. The same info gets written to all GPU RAM, so you basically get 3 copies of the same stuff. Cores are different though, but I'm not sure how the cores are pooled and used.
Exactly. No benefit at all. SLI / Crossfire have been around for years, but it's still rather "immature" to me for this reason. Well that and AMDs micro-stutter.Nope, not at all. Memory wise, you don't gain anything.
Exactly. No benefit at all. SLI / Crossfire have been around for years, but it's still rather "immature" to me for this reason. Well that and AMDs micro-stutter.![]()
I don't believe that at all. APIs maybe, but I don't think you can blame developers for that. It's just too bad they couldn't come up with some kind of virtualization layer for SLI / Xfire that would lump all the GPU resources into one large "pool" a la VM stuff. Of course that would eliminate direct calls to the hardware, but I'm not sure how critical that direct hardware chatter is. I think multiple GPUs *could* be virtualized with a proper driver/API framework IF done properly. Of course, I'm also a drunk who doesn't code for a living, so I'm probably just dreaming. Everyone from hardware makers to OS programmers to game devs would have to be all on board, and all on the same page, which is impossible.It's not the technology at fault it's the shirty APIs and poor support from game devs.