Thelosouvlakia
Classy-Fried-Chicken
AMD and NVIDIA could fuck with Ubisoft and cockblock them with making their games unplayable on their hardware, effectively blocking UBI from the PC market, see how beeing slapped in the face feels like.....
Just to be clear I am not advocating piracy. But it's not that simple as you describe it. Let's just assume all the 500 people would not buy the game even if they had no means of pirating. In theory them 500 people would make no difference to sales. That' why you absolutly can't count 500 pirate copys as 500 lost sales. That's why many people categorize pirating as a victimless crime.
Tldr:
Pirated copys do not equal lost sales (especially if you account for benefitial effects like word of mouth etc.)
500 pirates = 500 less people who buy the game. That's 500 sales lost. Maybe not all of those people would've bought the game, but i doubt all 500 of those wouldn't buy it. Not to mention that they are still consuming the product. Just because the developer isn't losing money doesn't mean they don't suffer from piracy.
Word of mouth doesn't benefit the developer at all in that case because for a pirate the sentence "Hey, the game x is fantastic" is usually followed by "I can give the cracked version to you". Hence no sale.
I hope you're not being serious.
That's completely different as you are loaning out property you have paid for and no copy is being made.
Through this purchase, you are acquiring and EA grants you a personal, limited, non-exclusive license to install and use the Software for your non-commercial use solely as set forth in this License and the accompanying documentation. Your acquired rights are subject to your compliance with this Agreement. Any commercial use is prohibited. You are expressly prohibited from sub-licensing, renting, leasing or otherwise distributing the Software or rights to use the Software
In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.
Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company. For example, prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.
I love how this convo has turned into a morals 'discussion' as opposed to trying to sort out the problem.
500 pirates = 500 less people who buy the game. That's 500 sales lost. Maybe not all of those people would've bought the game, but i doubt all 500 of those wouldn't buy it. Not to mention that they are still consuming the product. Just because the developer isn't losing money doesn't mean they don't suffer from piracy.
Word of mouth doesn't benefit the developer at all in that case because for a pirate the sentence "Hey, the game x is fantastic" is usually followed by "I can give the cracked version to you". Hence no sale.
Oh, and anyone who has bypassed regional locks is also technically stealing as well dependent on content. Its another legal minefield.
And what's the difference saying you can borrow my paid for version for a solo game. Personally I'd class loaning a game the same as pirating, if you play a game all the way through and haven't paid for it then it's the same
500 pirates = 500 less people who buy the game. That's 500 sales lost. Maybe not all of those people would've bought the game,.
yea. bottom line is piracy is bad
holy hell i have just noticed your dl ul speeds. i could puke with jealousy
That's debatable. I am still paying Netflix and i couldn't pay them more to unlock the other content. In fact i am paying more than americans.
On the other hand i don't know how Netflix pays for their licenses, you could argue that when i watch a movie which is locked in germany Netflix won't pay the producer.
If not all of the 500 would have bought the game anyway,how have they lost 500 sales.Make your mind up,its one or the other.
For me the issue we PC gamers have is our purchases are non-refundable, non-returnable in most cases. Once you've put in that CD-Key, there's no going back. Console games have resell value, or refund available if you don't like it. We only have that with a few things, and most AAA titles, don't even think about it. Once you install the game, you're locked in pretty much (I'm aware origin has a 'thing' before anyone says it)
If not all of the 500 would have bought the game anyway,how have they lost 500 sales.Make your mind up,its one or the other.
Some licences are locked for certain regions as it goes against censorship laws so they have to make it illegal to cover their rears.
Also its removing money from the regional distributors.
Legal issues are so damn complicated.
What, how can anybody say it's one or the other. It's not 0 or 500. I'm sure there is no ratio, little correlation and not an explicit integer value of pirates who don't go on to buy the game but would of otherwise purchased it.
But you have to be pretty behind to not realise 'some' sales will be lost. Maybe it's 40% of the pirates, maybe it's over 100%. But it damn sure isn't 0%
JR
It's a single license. If you lend your game to a friend he is the only one who can play the game. If you pirate a game the number of people who can play on the same license is unlimited and there is no obligation to return the game. Your friend would kill you if you'd just keep the game.
Just come across this:
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That makes no sense at all. How the hell is a pirated game not a lost sale, it makes no sense.
There are no regional distributors, else i wouldn't be using the VPN.
Yes I agree the amounts is higher pirating than loaning but it still has the effect that eveytime a game is loaned it isn't money to the developer, 100 people buy the game and loan it to 5 friends then trade it in and the next 100 loan it to 5 friends, it's a slower process but the numbers could add up. It was part of the reason Microsoft wanted to stop games being traded on Xbox one
Because the person (I'm aware not everyone who pirates will eventually pay the game) who pirated it goes out and buys it. It does not cost the company anything to produce a digital copy.
Its not like stealing a physical copy of a game then going into the store to buy the same game, you're not getting rid of a sale as such. Its more like you steal the copy, return it then you buy it.
Heck, why would anyone pirate when the sheer amount of patching AAA games always need means you'd end up with a buggy copy anyway.