I was on #1 last night, and It was not the most fun experience. Friendly fire killed you, not the person shooting you, and tbh 25+ a side is far too many for maps like crash, bloc even gets crowded with 50 people launching nades at eachother.
I feel now that we should have the friendly fire set to Shared, so that it gives the attacker time to realise they are shooting you. Also set the FF respawn time to 30 seconds, that should stop "dodgy" teamkills. If it is possible, make the player loose points for teamkilling also, that would most definately stop nade spamming.
Thanks.
I feel now that we should have the friendly fire set to Shared, so that it gives the attacker time to realise they are shooting you. Also set the FF respawn time to 30 seconds, that should stop "dodgy" teamkills. If it is possible, make the player loose points for teamkilling also, that would most definately stop nade spamming.
Thanks.