.85 experiment.

Should we have "relfex" team kills on the server???

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%

  • Total voters
    0
I was on #1 last night, and It was not the most fun experience. Friendly fire killed you, not the person shooting you, and tbh 25+ a side is far too many for maps like crash, bloc even gets crowded with 50 people launching nades at eachother.

I feel now that we should have the friendly fire set to Shared, so that it gives the attacker time to realise they are shooting you. Also set the FF respawn time to 30 seconds, that should stop "dodgy" teamkills. If it is possible, make the player loose points for teamkilling also, that would most definately stop nade spamming.

Thanks.
 
Well, have you got any ideas to stop the nade spamming?

I personally feel that a server with 50 people on it IS A NADE FEST whether TK'ing is on or off, that is why I only play on 32 person servers at most. Because I like to have a game or two on the OC3D server, to see if anyone who posts on the forum is on I generally wait untill later on at night, or early morning when all the 5 year olds have gone to bed.
 
I dont play on the large server for the very reason - its even too hectic to be called a deathmatch lol - just throw a nade and get 3 kills...seems sensible to me
 
Yes server 1 is very messy with or without FF. Yes I have an other solution. Remove 3xfrag, remove GL, turn FF off, and lower it to 32 people :> But I know that wont happen since you want it ranked.

(and while on the subject of ranking, I just looked at the stats for server #2 and realized Im number TWO on the server. Outrageous! Need to fix.

http://www.gametracker.com/server_info/212.69.36.86:28960/ )

I always play on server #2 instead because it has only 24 slots.. And lots of cool guys play there too.
 
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