You Can Now Buy Skyrim Mods on Steam

Two is that there's no control over who posts the content. It's inevitable that people are going to steal free mods and start putting them on Steam to sell them. Then people won't want to put free mods on Nexus or similar. Then... the only option left is for everyone to charge. Which doesn't sound great.

I can see this happening
 
TF2 has a similar marketplace style as well. Getting paid for your time on making work.

Not really. If a model/t-shirt/whatever gets approved by valve, for each one sold/uncrated, the creator gets a minor percentage of the sale. Its the same with CS:GO and DOTA. You're buying official content for the game designed by someone else.


This is you pay for a modification to the game that you would normally get free. This is the worst idea valve has done and i hope it fails spectacularly.
 
This is you pay for a modification to the game that you would normally get free. This is the worst idea valve has done and i hope it fails spectacularly.

Hopefully, But i can see people buying the mods tho, I will still stand by what i said earlier Steam Workshop is a fucking joke for Skyrim mods.
 
I'm sorry for those that put 100's of hours into mods but this takes the biscuit, modding has always been a hobby and should always be. I think all mods should be optional donation. so if its good they get paid, if its not well they don't.

Policing this is going to be a nightmare... I mean i can download any mod lets say Jaysus swords, then change one or two textures and the odd script here and there and its my own mod, there is no copywriting and no evidence that i didn't do all the work myself. then i will put it on the workshop for £1 less than the original modder.

And just to mention they say 24hr window to try a mod, has anyone ever tried to get a refund from steam??? there should be a great big sign on the store page saying "no refunds". they will most likely will just point you in the direction of the dev/ modder and blame them as they have with me several times now. lets say you download a mod for a quest. you start the quest save the game and go to bed, load up the quest again the next day and several hours later crash to desktop. after a couple more hours going through forums and trying various fixes yourself you cannot stop the game from crashing. with no fix you contact steam support. an hour or 2 later you get a reply from them and discuss your problem and ask for a refund. "i'm really sorry mr demonking but the 24hr to claim a refund passed 25mins ago you will have to just suck it up".

And the next step is paying for TES construction tools or g.e.c.k or which ever you use for modding other games so that the devs can get a bigger slice of the pie.

this is another Valve scam. just watch Uplay, Origin and Social Club all start doing the same and it won't be long before only paid mods are available. then you will have to pay to upload your mods Valve will call it some sort of admin fee.

This will do a lot of damage to the modding community.

Rant over
 
modding has always been a hobby and should always be.

Hmm, this is skirting very close to the viewpoint of "this isn't a proper job, you shouldn't be earning money off this go get a 9-5 like everyone else" If you love doing something and you do it well you should have every right to the chance to make money from it. The cynic inside me wonders how many of the people screming "Mods should be free!" have ever hit the donate button on the Nexus.

That being said, I can defiantely see the workshop turning into the hive of scum and villany that Greenlight has become. I'd also question the sanity of anyone who signs up to a sceme with only a 25% return on their invesment while Bethesda and Valve laugh all the way to the bank.

Its like they both looked at the Nintendo Youtube creators programme and thought "Yeah, we can do better than than 60%"

EDIT - "The cynic inside me wonders how many of the people screming "Mods should be free!" have ever hit the donate button on the Nexus." - Sorry, this isn't a shot at you Demonking, but at the people i saw screaming at the internet this morning.
 
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In principle I'm all for modders being able to monetise their work if they so wish - they've brought a lot of extra enjoyment to many games I've played over the years. However, in reality this has epic potential to turn into an ugly mess.

I've done modding in the past myself on a number of games, never anything too grand though. Saying that, the mods I've created have often made small but significant changes to an underlying core mechanic and have gone on to be incorporated into numerous other mods. I was happy with that, even though many (doubtless through ignorance) didn't realise the origins of a core feature of what they now considered their mod, was actually my mod. But hey, everyone did this for fun and for free so it's all good.

So, with money being on the table now, even if it's only 25% of the asking price, the entire dynamic changes. If someone has created a mod that becomes popular and they make good money from it, as is their right, that's all well and good. What about the guys who wrote the smaller mods that provided the foundation though? How do they get their "cut" if they choose to pursue it? How does one assign value to a "small" mod used by a "large" mod, without which the larger mod could simply not exist? Gonna get messy!

Personally, while a little extra income is always welcome, I doubt I'd ever want to monetise any of the things I ever did. Larger mods, where whole teams of people are working on something sure, however then we get the issue I mention above with many smaller mods included along with tools to facilitate certain feature etc.

Also, and likely most significant of course, is that we're all used to mods being free and adding value to the game. Now they'll potentially start to feel like DLC or (urgh) micro-transactions when lots of "little but good" mods appear as separate items, that might have once been bundled together - yes, I'm talking about people trying to maximise income by splitting things over several mods instead...I have a suspicious mind lol. I know it's NOT on the workshop currently, but what if something like SKSE became a paid for download? I'd have to buy it as it's a prerequisite of many of my mods. Thankfully it's its own download and not included in other mods, so does not fall foul of my earlier point, but equally it's interesting due to SKSE near essential nature. Thinking on it, what about all the "unofficial" patches? They're pretty much essential too, and fix tens of thousands (yes, really) of issues never addressed by the devs after they (it seems) abandoned Skyrim somewhat prematurely, one assumes due to the over-spend getting the PS3 version working.

Anyway, interesting times for modders ahead. Some good opportunities for people to make some money from their hobby, but also plenty of opportunity for a total poo storm of in-fighting as people chase their "cut". My slightly jaded mind imagines something like a popular mod team being harassed by ex-members or contributors for their cut once something goes big - sorta fair enough as if the end product has value, so did their time on the project, even if they no longer contribute...

Be interesting to see how this develops.

Scoob.
 
How much memory does the Hi res mods available on steam need.

Just downloaded the above mod from steam.

Maxed the settings out @2160p

What a let down

FRAPs tells me I am capped @60fps

GPUZ tells me the cards are barely running above idle and I am only using 3gb of VRAM.

I know you can get more mods for this game from other places but I was expecting something a bit more demanding after all the stories I have heard. 34% max usage on the cards had me in stitches laughing.:D
 
there are plenty of membership only web pages that provide mods. and you cant release them else where for some reason.. I know some of you may have mentioned "nexus" as being free mods.. but thats simply not true at all once you have to pay for access to download the "free content" its not free any more..

So i dont see it as a huge issue.. but how do you police a mod?
We have seen it with asetto corsa already with people just taking others stuff and then putting a new car body on it and selling them with next to no work and absolutly no concerns about whether the car they are selling is handling remotely like it should do.
But back to the policing thing.
To start it as mentioned already any one can take a free mod then sell it.
and even if people do spend a lot of time adding extra lands and quests and then sell it for a nice low token price. Its not as if you can prevent the 1st person that downloads them just slapping them on a usb stick for a friend.. and then they end up distributed every where.
The game has checks but does that mean the mods will now have checks, and who implements those check, and who regulates what gets checked. it seems like a whole lot of bad for the slight amount of good it may do.
 
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Just downloaded the above mod from steam.

Maxed the settings out @2160p

What a let down

FRAPs tells me I am capped @60fps

GPUZ tells me the cards are barely running above idle and I am only using 3gb of VRAM.

I know you can get more mods for this game from other places but I was expecting something a bit more demanding after all the stories I have heard. 34% max usage on the cards had me in stitches laughing.:D

People who complain about vram in skyrim are on drugs. Its not demanding at all.. i ran with nearly 80 at one point and was only using about 2.4GB
 
People who complain about vram in skyrim are on drugs. Its not demanding at all.. i ran with nearly 80 at one point and was only using about 2.4GB

I don't find it that demanding either. I'm running 120 with an ENB at 1440p and using just over 2Gb. Texture packs will eat up a lot but as long as you don't go silly with 4K+ packs all the others barely make a difference.
 
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