KING_OF_SAND
New member
I remember the days when it was absurd to think more the 512mb of Vram was never going to be necessary.
I have been reading through a thread on Kepler over at Aria and there is a guy on there that has a 680 and is running a triple screen setup @ [font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]5760x1080.[/font]
[font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Even on high settings in BF3 he is only using 1.6gb of Vram, he can't run ultra because the card just isn't powerful enough. He also mentions in another post that 99.9% of other games barley use 1.5gb.[/font]
[font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Here is the thread, the guys name is Seb.F read from pages 147 - 149[/font]
http://forums.aria.c...er-Chat/page147
Pretty interesting and shows that Vram isn't a big of a deal as people make out, seems so far that only BF3 is a Vram demanding game.
another interesting thing to note is that my friend who is running 2xGTX295s, which has 1GB of RAM per GPU can run BF3 at max settings when I somehow need 1.6GB to run it that high
Let's have some of his screenies.![]()
There's word around that Afterburner, depending on the version maybe, gets confused with xfire/sli memory counts. However, I've only heard of it reporting too-much as opposed to not enough. Weird.
I'll do it when i get home tonight !, 1920 x 1080 ultra settings in say the most graphical encounter i know "Ultraxion 25man" hehe my GTX 580 only pulls rougly 30-45 fps on that boss so will be interesting to see how much VRAM it uses ! I'll also do a normal case scenario questing in the wilderness and doing laps of SW.
I'm afraid i cannot do this, World of Warcraft see's the OSD as a cheat / hack and as soon as i enable it the game crashes to desktop with an criticle error. only way i can think of doing it is setting up my own offline private server.
The info you're giving here is vitally important to this comparison test.
The fps (I think personally) is another study.
The extreme resolutions, 8000+ pixels (can't believe I just typed 8000 for pixel width), is right around the top resolution we could possibly theorise as the highest for memory use in games. Being able to compare the same game at 1920x1080 and 8120x1600 gives us an idea of if vram scales as we increase our resolutions. My personal thoughts were that all the textures etc will be loaded no matter what resolution you use, and the only extra would be for frame reproduction, which "shouldn't" be that much. The more results will prove the theory.
.. still can't get over 8000+ resolution lol. I bait anyone with an eyefinity and 6 screens to post their info.
The fps, as far as I'm concerned, is the processing grunt to turn the textures into a playable environment over the resolution. With that in mind, perhaps we could theoretically have 2x470 (with 480 size memory) cards over the same resolution, be able to show the screen, use the same amount of memory, but be on 0.5 fps where 480s do 2fps. Point being the memory usage is the same, the grunt to process over the resolution is not enough.
Great stuff, will process the results in a bit.