Valve showcase VR performance optimization techniques at GDC

WYP

News Guru
Valve is going to showcase VR performance optimization techniques at GDC, showing how they reduced the requirements for one of their early demos from a GTX 980 to a GTX 680.

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Read more on Valve's VR performance optimization techniques.
 
I want you opinion SuB, which headset do you think is better?

I got asked this on facebook recently, due to some ongoing negotiations, I'm not actually allowed to give my opinion on this yet.

I've tried Oculus and the Playstation VR first hand though, until I've had a proper go on Vive I'm not ready to give my opinion yet :P (nor am I allowed). But it won't be based solely on the experience of using the item, put it that way.
 
I got asked this on facebook recently, due to some ongoing negotiations, I'm not actually allowed to give my opinion on this yet.

I've tried Oculus and the Playstation VR first hand though, until I've had a proper go on Vive I'm not ready to give my opinion yet :P (nor am I allowed). But it won't be based solely on the experience of using the item, put it that way.

Fair enough. I find your opinion as a developer very valuable in this topic. It is a shame that you cannot talk about it right now. I would love to hear what developers think of the headsets, especially ones that work on all of them.
 
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