Total War: Attila Can't be Maxed on Current Hardware

There are always major issues with TW game releases. I don't remember "a good" TW game launch. From save game de-syncing errors which broke multiplayer to terrible hardware optimisation. It's just the same old story every time and will stop me for one being this game on release or at full price at all. Giving that I run a multi-GPU setup I will not be buying this game until multi-GPU works properly alongside any other issues. At that point, months down the line, I will buy it at a knockdown sale price, probably more than 50% off and it is only CA that looses in the end.

The original TWRome had quite a few hefty patches to fix problems.
 
Any of you who are calling them lazy or complaining about the game in general.. do you own it? Have you tried it? I own it and can say while it is tough to run at a high framerate, i don't see anything wrong with it yet.

I wouldn't say this is lazy development. It's not like they haven't worked on for a few years. It probably started soon after Rome 2 project started. It's not even the same game, sure it has the same map(albeit totally revamped/improved) but it's the way you play and how you play that no other TW game has been done before. It's more of a survivial game. Hell looking at the unit rosters will tell you that anything but the Huns troops are quite screwed. I just think this game had a lot of core work already done from Rome 2 and they just took it and improved upon it. It's a step in the right direction and at least they are trying.

I can agree this engine needs to be changed however. While Attila is running on a new version of the "TW engine" (just quoting the dev). It's time passed as a great engine, but for the sheer ambition and size of these new games they are releasing, it struggles and it is noticeable. That's why R2 struggled.. biggest game they ever created, engine was barely strong enough to handle it, as a result huge bug issues occured.
 
I don't buy games on release (or pre release) anymore because I've been frustrated with what I've paid for in the past. It's not just TW or CA, it's all of them. Also I have so many games I've yet to start that there's no need for me to buy at release but that's a different point!

To be honest my issue certainly isn't with the TW Dev team, I think their ambition is incredible but I do have some issue with CA who press and press for them to release so early. Having said that though this issue is actually market wide with many major games being released when they simply aren't ready to be.

I accept small bugs, I accept differences in hardware (and especially less common setups) causing some issues but many issues have simply not had the time spent on them. There's clearly something wrong when most (and I don't think I'm wrong when I say most) major game releases have game breaking issues at release.

I hope that Attila runs well for most people and I will certainly be buying it at a later date but I've had my fingers burnt too many times by buying at release and I shall be waiting for a few months until the patches roll out and all the opinions are in.

If time is really an issue and Devs don't have the capacity to make a finished game by the desired release date then I wouldn't have a problem at all with buying a game that is still in beta in fact that makes a lot of sense to me given the complexity of the games.
 
Any of you who are calling them lazy or complaining about the game in general.. do you own it? Have you tried it? I own it and can say while it is tough to run at a high framerate, i don't see anything wrong with it yet.
Yes I've tried it and I'm not overly impressed. I don't tend to pick on things that I haven't tried. Then again I'm pretty sure its reasonable to expect a genre which is pretty much exclusively PC to be a decent game.

Going to be honest, Shogun II may have been quite a bit flawed at release, but atleast that ended up being very good. This I can't see the potential, which is impressive considering the setting.

Back on performance, its not good but then again I guess I shouldn't forget that TW games aren't ever going to have a smooth release but considering efforts by certain other studios, I'm not really keen to give them slack.
 
Any of you who are calling them lazy or complaining about the game in general.. do you own it? Have you tried it? I own it and can say while it is tough to run at a high framerate, i don't see anything wrong with it yet.

Bought it, Played it, Definitely un-optimized, Feels rushed, I can see large patches coming out for this.
 
Bought it, Played it, Definitely un-optimized, Feels rushed, I can see large patches coming out for this.

Disagree entirely there.. Feels rushed, i guess a couple years isn't enough then.. forgetting a lot of the core work was already done. They just had to improve and alter. Most of there patches based off previous game were only a few hundred MB. They had a few GB patches but that was adding content as well..

You can claim unoptimized for SLI or Xfire.. but it's always been that way then they patch it. Sure it's not the best scaling game ever but you do get improvements. Other then that i can't really agree with anything. I haven't played much yet but enjoyed what i have played. You're quick to judge.. like i said earlier wait till new gen cards come out to test their claim. Until then i would be more apt to believe CA. If Sega made the comment.. i'd be spectacle.
 
Disagree entirely there.. Feels rushed, i guess a couple years isn't enough then.. forgetting a lot of the core work was already done. They just had to improve and alter. Most of there patches based off previous game were only a few hundred MB. They had a few GB patches but that was adding content as well..

You can claim unoptimized for SLI or Xfire.. but it's always been that way then they patch it. Sure it's not the best scaling game ever but you do get improvements. Other then that i can't really agree with anything. I haven't played much yet but enjoyed what i have played. You're quick to judge.. like i said earlier wait till new gen cards come out to test their claim. Until then i would be more apt to believe CA. If Sega made the comment.. i'd be spectacle.

You disagree but you also say it feels rushed, Oookk ;)

And I'm not quick to judge, If a game doesn't perform well on good hardware and only looks a tad better than it's previous version then it's badly optimized simple as.
 
You disagree but you also say it feels rushed, Oookk ;)

And I'm not quick to judge, If a game doesn't perform well on good hardware and only looks a tad better than it's previous version then it's badly optimized simple as.

I did not agree... i took what you said and after was sarcasm..

That's not a reason yet. Like i keep saying, need to wait till next gen cards are out. Then we can see if they are indeed telling the truth or just using it as a marketing scheme.
 
I did not agree... i took what you said and after was sarcasm..

That's not a reason yet. Like i keep saying, need to wait till next gen cards are out. Then we can see if they are indeed telling the truth or just using it as a marketing scheme.

But this is logic, ANY studio could come out with a game that's not optimized, That will more than likely look exactly the same on the next cards and say "Errr we designed it to get better frames with the next more powerful cards" Wow no shit sherlock more powerful cards can get better frames, Who would of seen that doozy coming :p
 
I did not agree... i took what you said and after was sarcasm..

That's not a reason yet. Like i keep saying, need to wait till next gen cards are out. Then we can see if they are indeed telling the truth or just using it as a marketing scheme.

Marketing scheme

When they get multi GPU support sorted it will run fine maxed @2160p.

It is not as demanding as Crysis 3 for example, in fact it looks quite crap compared to Crysis 3.
 
Marketing scheme

When they get multi GPU support sorted it will run fine maxed @2160p.

It is not as demanding as Crysis 3 for example, in fact it looks quite crap compared to Crysis 3.

Thing is, if you're in a large-scale battle, there might be 5,000 separately animated models on the screen simultaneously, plus projectiles and other effects.

I think if there's a game that could justify needing serious resources to run it, it would be one of the Total War series.
 
Thing is, if you're in a large-scale battle, there might be 5,000 separately animated models on the screen simultaneously, plus projectiles and other effects.

I think if there's a game that could justify needing serious resources to run it, it would be one of the Total War series.

I agree. If this game was so unoptimised it would literally not run.
I can guarantee that there will be some serious optimisation, more so than other games, to run a game of this scale.
 
My question to you is if its worthy of a purchase. I love Total War Rome 2. But if its not as good as that, I dont really want to waste my time.
 
Disagree entirely there.. Feels rushed, i guess a couple years isn't enough then.. forgetting a lot of the core work was already done. They just had to improve and alter. Most of there patches based off previous game were only a few hundred MB. They had a few GB patches but that was adding content as well..

Its evidently not enough for them it seems. Wargame was released within a similar timeframe (actually half a year less) and guess what? No issues with performance.

Weird how a smaller team with a huge attention to detail can outdo do a big developer.
 
Its evidently not enough for them it seems. Wargame was released within a similar timeframe (actually half a year less) and guess what? No issues with performance.

Weird how a smaller team with a huge attention to detail can outdo do a big developer.

Im finding smaller games to be more fun these days. All these big titles are riddled with bugs and disappointment. The only exception for me so far has been DA:I but even then, I cringe at the cutscenes
 
Thing is, if you're in a large-scale battle, there might be 5,000 separately animated models on the screen simultaneously, plus projectiles and other effects.

I think if there's a game that could justify needing serious resources to run it, it would be one of the Total War series.

If only the game devs would get off their backsides and make sure it used all the cores on my 5960X and decent SLI or CF support was available from day one.

They have only themselves to blame.

And visually the graphics look crap lets be honest.
 
Its evidently not enough for them it seems. Wargame was released within a similar timeframe (actually half a year less) and guess what? No issues with performance.

Weird how a smaller team with a huge attention to detail can outdo do a big developer.

Considering each previous game is a slight alteration of the previous it's no wonder they produce them so quickly. Most of the core work is done, just a case of making a new version really. I played little bit of the games, they were fun yes, however its nothing on the scale of TW where you can have more than 5k units and then 5k different animations.. hell it's usually higher than 5k units. Wargame have a done a fantastic job, just they have done it multiple times already with not much to change.

If only the game devs would get off their backsides and make sure it used all the cores on my 5960X and decent SLI or CF support was available from day one.

They have only themselves to blame.

And visually the graphics look crap lets be honest.

That's not entirely there fault. It is more of a limitation of DX/engine. It supports DX10 and 11, which for this particular game is sorely not enough. The fact they got it this far is quite impressive. Also remember the engine is little old, meaning adding in multi core/utilizing multi threads support isn't the same as it being built with that in mind. They are doing a pretty good job. SLI/CF patch usually comes within a month or two.

TW was never about the graphics.
 
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