Total War: Attila Can't be Maxed on Current Hardware

I think I may have something that can run it.:D

If this is anything like RTW2 the fault is entirely with the game devs who took ages before it was possible to run it on multi GPU setups.

For normal people though 4 x GPU's is not even a consideration though just to get a game running ^_^

The game is just not optimized, This type of development always gives the devs an excuse to be lax in that department and claim "We made it for next gen cards" when in actual fact they're just a lazy bunch of f*****s.
 
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For normal people though 4 x GPU's is not even a consideration though just to get a game running ^_^

The game is just not optimized, This type of development always gives the devs an excuse to be lax in that department and claim "We made it for next gen cards" when in actual fact they're just a lazy bunch of f*****s.

Guess the only way to prove that is when next gen cards come out.
 
Guess the only way to prove that is when next gen cards come out.

Look forward to seeing the benches of the 390X or whatever the new AMD flagship will be branded as. But if TW games favour Nvidia as mentioned then perhaps there is more disappointment on its way.
 
Look forward to seeing the benches of the 390X or whatever the new AMD flagship will be branded as. But if TW games favour Nvidia as mentioned then perhaps there is more disappointment on its way.

Previous titles have favored Nvidia yeah, hopefully it's more netrual this time. 390x according to rumors is a monster. Only time will tell. I have my hopes up that they are telling the truth. CA aren't shady like other companies. They actually try and listen to the crowd.
 
Nice find WYP. But this is like what, my bloody 295X2 can't run this maxed out?! BAAAAHHHHHH! :@

Creative Assembley be like
200_s.gif


I' am like
tumblr_mfxmmmfkee1r5jtugo1_500.gif
 
Nice find WYP. But this is like what, my bloody 295X2 can't run this maxed out?! BAAAAHHHHHH! :@

Creative Assembley be like
200_s.gif


I' am like
tumblr_mfxmmmfkee1r5jtugo1_500.gif

Lmao nice!

Did you get the game? I'm curious as to how the 295x2 does on it.

Nah not tried it, still awaiting my 295X2 as well tbf, any day now though. Its in the post. :D
 
Please provide proof or state this as your opinion.
:cussing: :cussing:

:D

In my opinion its a game that was rushed. Mainly due to the Publisher being Sega and the relatively small gap since the last one. Its early days for drivers I'll admit but I don't expect it to be an amazingly optimized game ever considering their track record..

That a reasonable statement ? ;)
 
In my opinion its a game that was rushed. Mainly due to the Publisher being Sega and the relatively small gap since the last one. Its early days for drivers I'll admit but I don't expect it to be an amazingly optimized game ever considering their track record..

That a reasonable statement ? ;)

Yes much better. Now I can contently disagree in my head :)
 
In my opinion its a game that was rushed. Mainly due to the Publisher being Sega and the relatively small gap since the last one. Its early days for drivers I'll admit but I don't expect it to be an amazingly optimized game ever considering their track record..

Have to agree about it being rushed, Considering how long some of their previous titles were in development, This one unless it had a team 4 times the size was definitely rushed.

I can see rather large patches incoming TBH.
 
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Yes much better. Now I can contently disagree in my head :)

It has all the AI calculations (pathfinding et al) done on one cpu core, yet is able to access two or three in some situations (not in battles supposedly).

I'm not going to say that making a new engine is something that can be done for a fiver overnight, but it is a bit daft to only use a couple of cpu cores at best for a game like that.. ;)
 
It has all the AI calculations (pathfinding et al) done on one cpu core, yet is able to access two or three in some situations (not in battles supposedly).

I'm not going to say that making a new engine is something that can be done for a fiver overnight, but it is a bit daft to only use a couple of cpu cores at best for a game like that.. ;)

Yes but it's also much cheaper and doesn't require more work by the devs if they don't have to optimize for multi core CPU's i.e lazy f*****s ^_^
 
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It has all the AI calculations (pathfinding et al) done on one cpu core, yet is able to access two or three in some situations (not in battles supposedly).

I'm not going to say that making a new engine is something that can be done for a fiver overnight, but it is a bit daft to only use a couple of cpu cores at best for a game like that.. ;)

All I'm going to say is multithreading games is not trivial and in a lot of cases can hamper performance if it wasn't built from the ground up to be thread-safe.

On a side note I have actually spoke with the programming manager at CA face-to-face and one of those questions was actually about multithreaded design, though I can't actually remember what he told me ^_^
 
All I'm going to say is multithreading games is not trivial and in a lot of cases can hamper performance if it wasn't built from the ground up to be thread-safe.

On a side note I have actually spoke with the programming manager at CA face-to-face and one of those questions was actually about multithreaded design, though I can't actually remember what he told me ^_^
I'm well aware its not easy :P. Its just a bit of a shame that its not commonplace to have a more multithreaded engine. Especially considering that it'd really improve a few games performance. Arma III has been really badly set back by that IMO. Don't get me started on server side either.

They've used the same engine for a while and I was expecting them to start work on a new one after Rome II.
 
I'm well aware its not easy :P. Its just a bit of a shame that its not commonplace to have a more multithreaded engine. Especially considering that it'd really improve a few games performance. Arma III has been really badly set back by that IMO. Don't get me started on server side either.

They've used the same engine for a while and I was expecting them to start work on a new one after Rome II.

Look at UE4 arguably one of the biggest commercial engines - their core UObject system is not thread-safe!

EDIT: Though they are working towards it :)

While multithreading can improve gains it also reduces the flexibility and so can really reduce productivity.
 
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There are always major issues with TW game releases. I don't remember "a good" TW game launch. From save game de-syncing errors which broke multiplayer to terrible hardware optimisation. It's just the same old story every time and will stop me for one being this game on release or at full price at all. Giving that I run a multi-GPU setup I will not be buying this game until multi-GPU works properly alongside any other issues. At that point, months down the line, I will buy it at a knockdown sale price, probably more than 50% off and it is only CA that looses in the end.
 
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