Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kieran\Documents\Star Swarm\Output_14_02_01_2111.txt
Version 1.00
02/01/2014 21:11
===========================================================
== Hardware Configuration =================================
GPU: Intel(R) HD Graphics 4000
CPU: GenuineIntel
Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17059774464
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 6161
Average FPS: 17.11
Average Unit Count: 3877
Maximum Unit Count: 5548
Average Batches/MS: 325.06
Maximum Batches/MS: 2734.41
Average Batch Count: 21094
Maximum Batch Count: 129291
===========================================================
That's my laptop with a GT 650M. I was fairly impressed with the results.
Star Swarm Stress Test - ©2013
C:\Users\Kieran\Documents\Star Swarm\Output_14_02_01_2111.txt
Version 1.00
02/01/2014 21:11
===========================================================
== Hardware Configuration =================================
GPU: Intel(R) HD Graphics 4000
CPU: GenuineIntel
Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17059774464
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 6161
Average FPS: 17.11
Average Unit Count: 3877
Maximum Unit Count: 5548
Average Batches/MS: 325.06
Maximum Batches/MS: 2734.41
Average Batch Count: 21094
Maximum Batch Count: 129291
===========================================================
That's my laptop with a GT 650M. I was fairly impressed with the results.