NeverBackDown
AMD Enthusiast
someone who understands what Mantle really is! Good job news guru

someone who understands what Mantle really is! Good job news guru![]()
I'm still curious though what Star citizen is doing supporting Mantle and Physx, are they leveraging the cpu benifits of mantle for amd gpus and placing some cpu load on nvidia's physx for nvidia gpus. They could even be trying this APU co-processing with HSA (discussed in my last post) as a substitute for physx (seems more unlikely to me but you never know with SC).
Mantle does not offload cpu tasks to the gpu, it takes just takes away the driver overhead off the CPU and enables the cpu to talk to the gpu more openly, allowing a boat load more draw calls and allows the cpu to essentially do more with less.
Star swarm is a draw call heavy scenario with all the misc calculations (pathfinding, AI etc) and the power required to feed all the gpu tasks is simply too much for most cpus to handle.
though there is a possibility of using an APU (or rather the gpu in an APU) as a co-processor for physics or other tasks. It is described here on
I guess the only way to use this test as any indication of relative performance will be to use a large number of sequential runs. Can't wait for catalyst 14.1 to be released and for myself to get back to belfast so i may benchmark![]()
They announced a partnership with Nvidia before they announced one with AMD. I presume that they'll do something that does that for both sides, be it using phyx for the Nvidia lot or mantle for the AMD lot. It is hard to tellI think they are too many variables right now to consider anything for SC. Mantle is flexible and can allow many options to be done. Maybe have the cpu only process AI/Physics and everything else on the GPU. It would free up some processing power and allow more accurate physics and better AI.
They announced a partnership with Nvidia before they announced one with AMD. I presume that they'll do something that does that for both sides, be it using phyx for the Nvidia lot or mantle for the AMD lot. It is hard to tell![]()
With the amount of money backing them up though then in all honesty they should go as far as out and include every tech available.
someone who understands what Mantle really is! Good job news guru![]()
Unless there's any AMD or EA/Dice employee's hiding here?TBH I don't think anyone on here really understands what it is!
But then again why would they? There's no documentation in the public domain yet.
Unless there's any AMD or EA/Dice employee's hiding here?
I reckon I'm probably the closest you'll get to an AMD/Intel employee here.![]()
They announced a partnership with Nvidia before they announced one with AMD. I presume that they'll do something that does that for both sides, be it using phyx for the Nvidia lot or mantle for the AMD lot. It is hard to tell![]()
Based on others scores in the thread, I did better than expected.===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Mark\Documents\Star Swarm\Output_14_01_31_2338.txt
Version 1.00
01/31/2014 23:38
===========================================================
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17160171520
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10058
Average FPS: 27.93
Average Unit Count: 4084
Maximum Unit Count: 5505
Average Batches/MS: 535.84
Maximum Batches/MS: 1225.45
Average Batch Count: 19290
Maximum Batch Count: 134062
===========================================================
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Sie\Documents\Star Swarm\Output_14_02_01_1122.txt
Version 1.00
02/01/2014 11:22
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8545779712
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10652
Average FPS: 29.59
Average Unit Count: 4240
Maximum Unit Count: 5557
Average Batches/MS: 642.13
Maximum Batches/MS: 1357.75
Average Batch Count: 24030
Maximum Batch Count: 188498
===========================================================
If you look at many of their videos you'll see rigs with that familiar green geforce glow. I think Chris Roberts' own rig has a double glow.