So learned something new today.
My love of SLI still persists (no idea why). However I learned that games like BF V have intentionally removed SLI, not because of support being poor, but because it has opened the doors to exploits via nvidia inspector.
Apparently by mimicking block like graphics you expect from Mincraft. It allowed you to not only see enemies through objects, but also shoot them :O
I do wonder if this kinda of issue is present in other games. Maybe we are too hard on some developers without knowing the full story for its lack of support.
I did test Need for Speed payback with some SLI trickery. I noticed fps was crap, but I was able to clip through corner blocks that would send my car into a spin. That in itself would be an exploit in the online gaming world.
pretty appaling how the need to win above all others will result in your intentionally dropping visual fidelity to something of an eye sore, just to get the early kill shots. How is that even enjoyable.
My love of SLI still persists (no idea why). However I learned that games like BF V have intentionally removed SLI, not because of support being poor, but because it has opened the doors to exploits via nvidia inspector.
Apparently by mimicking block like graphics you expect from Mincraft. It allowed you to not only see enemies through objects, but also shoot them :O
I do wonder if this kinda of issue is present in other games. Maybe we are too hard on some developers without knowing the full story for its lack of support.
I did test Need for Speed payback with some SLI trickery. I noticed fps was crap, but I was able to clip through corner blocks that would send my car into a spin. That in itself would be an exploit in the online gaming world.
pretty appaling how the need to win above all others will result in your intentionally dropping visual fidelity to something of an eye sore, just to get the early kill shots. How is that even enjoyable.