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Want to bet there's a way?

Called, optimization! Whether through pipelines or game design.
At a certain point yes it's not enough, but it can definitely go a long long way. Especially game design. It's a rather major factor into the tech requirements of any game.

There may well be a way, but you try telling a company they need to spend a load extra for a PC game.

They will make the game to fit on the console, and work with its specs. If they add in a ton of extras after the fact like they did with RDR2? you will need more VRAM.

8gb entry level does not surprise me in the slightest. Especially now we know the specs of the consoles.
 
Depending on what AMD bring with Big Navi, This from Nvidia is a massive feature for me, DLSS 2.1 for VR -

What kind of advancements can we expect from DLSS? Most people were expecting a DLSS 3.0, or, at the very least, something like DLSS 2.1. Are you going to keep improving DLSS and offer support for more games while maintaining the same version?
DLSS SDK 2.1 is out and it includes three updates:

- New ultra performance mode for 8K gaming. Delivers 8K gaming on GeForce RTX 3090 with a new 9x scaling option.

- VR support. DLSS is now supported for VR titles.

- Dynamic resolution support. The input buffer can change dimensions from frame to frame while the output size remains fixed. If the rendering engine supports dynamic resolution, DLSS can be used to perform the required upscale to the display resolution.
Source https://www.reddit.com/r/nvidia/comments/ilhao8/nvidia_rtx_30series_you_asked_we_answered/
 
I had to stop using VR :(

I had never worn my headset for as long as I did playing HL Alyx. Sadly when I took it off all I could see was screen door for about three hours. I may try my close up glasses but if it persists I'm out.

Gutted, because the game is absolutely incredible.
 
Total War Troy had a tech blog if anyone is interested about the improvements to the engine and it's graphical updates. A light easy read.


https://www.totalwar.com/blog/ten-tech-improvements-in-a-total-war-saga-troy/

Troy is a strange release tech-wise. It has some new stuff but it has also regressed in some ways. TAA was a great addition to Total War: Three Kingdoms. While some do prefer MSAA, it's too demanding in most cases, and TAA is often a lot better than FXAA or no AA.

That was still an interesting read though. I wonder what's coming with the next big Total War release.
 
Troy is a strange release tech-wise. It has some new stuff but it has also regressed in some ways. TAA was a great addition to Total War: Three Kingdoms. While some do prefer MSAA, it's too demanding in most cases, and TAA is often a lot better than FXAA or no AA.

That was still an interesting read though. I wonder what's coming with the next big Total War release.

TAA was introduced because they removed mGPU support. It just does not play well with mGPUs when they had a blog about that back before 3k launched. It was probably one of the things not ported over to the engine due to time or money constraints.

Troy is based on Warhammer 2's engine and while it was updated and took some elements from 3k on the technical side, I'm sure TAA was lower on the priority than optimization of the game, as Warhammer 2 isn't exactly known for fantastic performance, and consider Saga titles have lower budgets. I believe this was also CA Sofia's first game launch and were probably more stressed out about it working rather than TAA :D.
All this explains the progressions and regressions of Troy in some aspects.

Though I have no idea if Troy works with mGPU. Without TAA it may be plausible. Though the game is still CPU bound heavily so you won't likely see much improvement.
 
Corsair are bringing out cables for their existing modular PSU's for Nvidia's new GPU's, A single cable that connects to 2 x 8-pin PCI-E power sockets, Looks pretty clean instead of having 2 x individual power cables trailing off the included adapter that Nvidia supply.


Nvidia-12-pin-psu-cable-2.2-1024x774.jpg


Source - https://www.corsair.com/uk/en/blog/prepare-for-nvidia-30-series
 
Apparently AMD will unveil a 16GB big Navi card next month priced at $549, Where it sits in terms of performance compared to the 3070 and 3080 are as of right now unknown obviously.

https://www.kitguru.net/components/...with-aggressively-priced-16gb-graphics-cards/

Thats gonna need to be a 3070 killer then given the aggressive price of Nvidia. We say "nvidia killer" so many times, and its never lived up to its hype.

As long as its on par with these cards, we will forever have compeitition or competitive pricing. AMD promised us big on the CPU's and they delivered. Lets hope they continue that with the GPU market.
 
Thats gonna need to be a 3070 killer then given the aggressive price of Nvidia. We say "nvidia killer" so many times, and its never lived up to its hype.

As long as its on par with these cards, we will forever have compeitition or competitive pricing. AMD promised us big on the CPU's and they delivered. Lets hope they continue that with the GPU market.


If its performance is smack dab in the middle of a 3070 and 3080 then that price is great and AMD will hopefully shift a fair few, I'll be getting one to play around with :)
 
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