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Yeah, I really don't get why people are so bothered by this. I know that it's awesome having everything in one place. You can look at your game list and it's a nice feeling. And it's convenient too. I don't like buying my comics from comixology even though it's often cheaper than buying from Amazong (even though Amazon owns comixology) because I began collecting and reading digital comics using Kindle and that's where all my comics are now. If I buy from comixology, for some reason they don't come up on Kindle. Comixology says this is normal. The point is, I'd rather pay the extra 50c and buy it from Amazon because then it'll be added to my Kindle app and it'll all be neat and tidy. But if I HAD to buy a certain comic and use a certain app for it, it wouldn't bother me that much as long as the app was perfectly functional. I'm there at the end of the day to read the comic so what does it matter? You're there to play the game. A computer can have hundreds of apps and still function the same as if you had ten. If the Epic Store app is functional then it doesn't bother me. As long as the game works and the app works, that's what matters.
 
Eggs and baskets. At least if one company folds you won't lose all your games. Glass half full and all that crap.
 
Who honestly cares where the games are. Just buy it if you like it. MS has exclusive titles through its store. Nobody gives a damn about that.

Sadly people are too stupid to think like this. I honestly don't understand how stubborn and naive people are now.

I guess we live in a generation where so many gamers are spoon fed their daily dose of whatever, that the moment the spoon is changed they start to cry even though what they are feeding on never changes.
 
Personally I just think it's the increased accessibility of PC gaming, while it is a great thing, it does mean many people coming to PC are coming as an upgrade in some way from console gaming particularly to play some games competitively and want higher framerates and M+K and stuff, rather than for the wider possibilities and library of the platform or whatever, and particularly younger ones (17 or under) would have grown up with generation 7 as their first home consoles and will have come to expect a closed all online unified platform as standard I guess and just want a Console+ kind of experience.

But I do see many old men calling for thee kinds of boycotts as some kind of moral calling or something too, it seems to be common for this kind of pitchforking to happen in gaming communities.
 
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Who honestly cares where the games are. Just buy it if you like it. MS has exclusive titles through its store. Nobody gives a damn about that.


I don't care if I have to install another launcher as I already have Steam, Uplay, Origin, GOG, Battle.Net, Bethesda and now Epic, I just think going the exclusives route is a bit slimy the way Epic are doing it especially with Metro and now Outer worlds especially as both were advertised as also being available on Steam prior to the Epic announcement, Don't get me wrong I do not want Steam as a monopoly but buying 1 year rights to sell a game is slimy business.
 
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Outer Worlds isn't Epic exclusive, it's still going to be on MS Store as well and Epic keys will be sold via Humble Store without any cut going to Epic.

Obviously, these several companies are still working together to try and ring fence games from Steam to remove its dominance and Valves subsequent power over all PC gaming atm, but it's not really about money directly or any single company attempting to gain influence, more a portion of the industry attempting to take influence away from one single company.
 
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I don't care if I have to install another launcher as I already have Steam, Uplay, Origin, GOG, Battle.Net, Bethesda and now Epic, I just think going the exclusives route is a bit slimy the way Epic are doing it especially with Metro and now Outer worlds especially as both were advertised as also being available on Steam prior to the Epic announcement, Don't get me wrong I do not want Steam as a monopoly but buying 1 year rights to sell a game is slimy business.

So what about MS store and it's exclusive rights for forever? Nobody gives a damn about that. Never see it mentioned. Halo is only MS Store. Nobody cares. Yet Epic is only holding it for a year for some titles. then it goes everywhere. It's literally a better option people complain about.
 
https://www.extremetech.com/gaming/288237-google-stadia-is-powered-by-intel-cpus-not-amd
Not too surprising but it seems Google have confirmed that their initial hardware for Stadia is Intel CPU based but people expect the ambiguity there implies that decision could change in the future.

All I will say here is that AMD's official line on this is that they have only announced that they are Google's GPU partner. This is being misconstrued as "we are not their CPU partner".

As with AMD's other console/gaming ventures, it is not up to them to announce the specs of the part. That said, the specs do appear to be an Intel-based product.

Given how vague Google is being regarding the CPU, it is possible that their final CPU is subject to change. Google has not listed Intel as a hardware partner and their listing of cache leaves space for a "we upgraded it to this" announcements later down the line.

What I am getting at here is that AMD cannot say anything that Google doesn't want to be revealed, and Google has not 100% confirmed that they are using an Intel CPU.

Based on the specs they announced, it looks like they are using an Intel CPU.
 
To be honest if Epyc2 has notably better power efficiency than Intels best parts as shown at CES then I think we all know why they're not saying much yet.

I think Xe is too far off for anyone to be making decisions on rollouts yet, feasibly any next gen card will likely replace the current models within 12 months I guess. Maybe NVidia's lack of functional open source Linux drivers rule them out idk.
 
To be honest if Epyc2 has notably better power efficiency than Intels best parts as shown at CES then I think we all know why they're not saying much yet.

I think Xe is too far off for anyone to be making decisions on rollouts yet, feasibly any next gen card will likely replace the current models within 12 months I guess. Maybe NVidia's lack of functional open source Linux drivers rule them out idk.

With Amazon launching the platform this year we can pretty much guarantee that the service will not be using Intel Xe GPUs. Those won't be ready anytime soon.
 
Yeah I think Warchild was more proposing an eventual switch to them since edge-datacentre hardware usually stops being economical and gets swapped out as soon as something notably more power efficient becomes viable, depending on where its located/power costs it can be pretty economical for these places to have 12 month hardware cycles at most.

Nowadays the energy spent on cooling these places can start to dwarf the hardware consumption itself in many climates.

A lot of rollouts like tthe Google Fibre initiative is so cheap because they just use recycled datacentre hardware that's no longer economical in high density environments so those parts still get life.
 
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Yeah I think Warchild was more proposing an eventual switch to them since edge-datacentre hardware usually stops being economical and gets swapped out as soon as something notably more power efficient becomes viable, depending on where its located/power costs it can be pretty economical for these places to have 12 month hardware cycles at most.

You are right, but Google could also switch to Navi when it releases. They have committed to using AMD's Radeon GPU profiler and other developer tools, so it makes sense for them to stick to AMD unless the Intel option is vastly superior.

Constantly changing hardware for this kind of platform would also be hugely annoying for developers, as it would prevent them from accessing the console-like levels of hardware optimisation that should be expected from fixed specification platforms.

With Google being the new kid on the block, they need to make sure they keep developers happy. Stadia will live and die with developer support.
 
Personally I don't think Xe will be a particularly great gaming chip(And I agree Navi would be by far the logical choice, console commonality and stuff) in any way since Raja Koduri was basically forced to leave as a result of his heavy focus on AI dogging the multimedia side of their chips, and a good gaming pipeline takes many years to mature, and by the time the chip launches AI will be a progressively even more profitable enterprise market than multimedia.

But to be fair the dev tools so far all leave a lot of room for hardware agnosticism, they don't seem to support close-to-the-metal programming for most devs and instead build the platform on existing game engines with lots of abstraction like Unity & Unreal with just profilers & debugging tools for the hardware specific side (https://www.stadia.dev/about/#developer-tools__details).

I guess the exception is those very few developers that work directly with Vulkan without translation layers but so far commercially that is only id isn't it?
 
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Yeah I think Warchild was more proposing an eventual switch to them since edge-datacentre hardware usually stops being economical and gets swapped out as soon as something notably more power efficient becomes viable, depending on where its located/power costs it can be pretty economical for these places to have 12 month hardware cycles at most.

Nowadays the energy spent on cooling these places can start to dwarf the hardware consumption itself in many climates.

A lot of rollouts like tthe Google Fibre initiative is so cheap because they just use recycled datacentre hardware that's no longer economical in high density environments so those parts still get life.

Correctamundo
 
Personally I don't think Xe will be a particularly great gaming chip(And I agree Navi would be by far the logical choice, console commonality and stuff) in any way since Raja Koduri was basically forced to leave as a result of his heavy focus on AI dogging the multimedia side of their chips, and a good gaming pipeline takes many years to mature, and by the time the chip launches AI will be a progressively even more profitable enterprise market than multimedia.

But to be fair the dev tools so far all leave a lot of room for hardware agnosticism, they don't seem to support close-to-the-metal programming for most devs and instead build the platform on existing game engines with lots of abstraction like Unity & Unreal with just profilers & debugging tools for the hardware specific side (https://www.stadia.dev/about/#developer-tools__details).

I guess the exception is those very few developers that work directly with Vulkan without translation layers but so far commercially that is only id isn't it?

I honestly dont see Intel entering the Gaming market with a new GPU that is not competitive at the high end. Afterall, they strive to be the top dog in the CPU market. It could be that they will go for broke, release something, and if its not on par with the high end of that segment, release a statement "we aimed for mainstream not enthusiast".
 
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