Kaapstad
Active member
Doesn't Civ5 start to slow down on an engine level and eventually crash once you hit massive maps and vast amount of empires/city states? I thought it did that's why I never played games like that.
Idk I just remember a bunch of mod makers talking about it and the limitations.
You are right in what you say above but with a powerful CPU/GPU (6950X/Titan Xp) I can now finish any game I start but there is still a problem. The problem is I must keep playing at the end of a game as a massive empire/map game will not reload correctly and I lose all the tile improvements on half the map.
The best CPU to use would be the new 8700k as you need the best possible IPC but I don't have one of those but the 7980XE makes a good second choice and I am looking forward to pairing it up with the Titan V for some Civ5.
For me Civ5 is the best game ever and my only criticism is you can not level the mountains.
I can only really observe from the outside but to me it seems GPU tech advances so quickly compared to CPU that CPU's have a hard time playing catchup.
I do look forward to the day that we can get an 18 core chip at 4.50GHz in the mainstream that doesn't cost £2000 ^_^
I could quite happily go out and get the 18 core right now but I swap hardware too much for it to really be worth it.
I think multi core CPUs are set to become more commonplace in the next couple of years at a reasonable price just look at the 8700k which is a fantastic piece of kit.
As to GPUs there is still room for them to become many times more powerful as games could tax them a lot more with photo realistic gameplay. Until we get a single GPU that is capable of photorealistic images @8k/120htz or better there will still be plenty of room for improvement.
In 20 years time the Titan V could look very mickey mouse compared to the integrated graphics on a CPU.
Ultimately I can see a time when PCs don't even have a AMD/intel CPU and all you do is fit a GPU that can also do what the CPU does now which is small beer compared to to the massive workload that graphics are.