Nvidia GTX Titan X 4K Gsync Review

NVIDIA's reasoning behind the lack of a backplate is apparently airflow in SLI.
They had that cut-out you could remove on the 980's backplate but I suppose their testing indicated that it was inadequate.
I would much rather that they had included a solid backplate and just had you remove it entirely or space them out if you're planning on using SLI.
Do they really expect that many people to be running double, triple, or quad Titan X's?

Not as much of a fan of the overall look of this one compared to the previous reference designs either. Personally I prefer a silver card, but I think the black would look a lot better if it didn't have those silver accents. Just looks like they wanted to reuse existing parts so that they only needed to have a custom shroud for the Titan X's cooler.


I think it's interesting that few sites seem to have commented on the fact that the Titan X is now just a gaming card.

Previously there was some justification for the Titan/Titan Black's position on the market as entry-level workstation GPUs which had much better compute performance than the GeForce cards, though they lacked many of the features (and extreme cost) of the Quadros. If you think the Titan X is expensive, you should see what the new M6000 costs!

But the Titan X has the same 1/32 FP32 compute performance of all the Maxwell gaming parts rather than the 1/3 FP32 performance of the previous Titans. It's slower than a 580 for double-precision work!

And $999 (the same price as all the previous Titans) is an awful lot for something which is purely a gaming card - especially when a $699 980 Ti is already rumoured to be on the way, which should just be a Titan with half the VRAM - and 6GB is plenty for most games right now.


As for Titan X vs 980 SLI: I would choose the Titan X even if performance is not quite the same.

With a pair of 980's in SLI, you only have 4GB VRAM available, and you are at the mercy of driver support for SLI in the games you want to play.
Even if SLI is supported, you have additional input lag and potential frame pacing issues introduced with an SLI setup compared to a single card.

Current games seem capable of pushing VRAM usage beyond 4GB, and who knows what the future brings. VRAM usage just seems to keep going up and up. I would prefer to have too much than not enough, even if 12GB does seem a bit crazy right now.

It wasn't that long ago that 2/3/4GB VRAM seemed crazy.

 
Great video as usual.

I'll be skipping the Titan X as I'm a little underwhelmed considering the price/performance to be honest, I was expecting it to be leagues ahead of the 980 for the price. *Fussy bugger*

Well if the rumors are true then the 980 Ti will be with us around summer and have the exact same specs as the Titan X but minus 6GB of memory, A proper successor to the monster that was the 780 Ti.

I'm holding out for that :)
 
Great video as usual.

I'll be skipping the Titan X as I'm a little underwhelmed considering the price/performance to be honest, I was expecting it to be leagues ahead of the 980 for the price. *Fussy bugger*

Well if the rumors are true then the 980 Ti will be with us around summer and have the exact same specs as the Titan X but minus 6GB of memory, A proper successor to the monster that was the 780 Ti.

I'm holding out for that :)

Did you really think it would be that much better? I wasn't expecting anything mind blowing. Biggest jump we have had a long time was the 680/7970 to the 780 release and 290x release. Those were proper improvements.
 
Did you really think it would be that much better? I wasn't expecting anything mind blowing. Biggest jump we have had a long time was the 680/7970 to the 780 release and 290x release. Those were proper improvements.

Yeah I was, Considering it has 1000 more cores than the 980 but alas I was disappointed.

The performance is really good but for the price I was expecting a bit more.
 
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Did you really think it would be that much better? I wasn't expecting anything mind blowing. Biggest jump we have had a long time was the 680/7970 to the 780 release and 290x release. Those were proper improvements.

2160p performance is better than most people realise but that will become apparent as time goes by.

1080p and 1440p even with two cards can be a big bottleneck.
 
That's the only real reason to get one tbf, even a gigantic core doesn't need 12GB of vram.
We already have games that use more than 4GB of VRAM. Shadow of Mordor requires 6GB to use Ultra Textures at 1080p - unless you're happy with stuttering as they get paged out on a 4GB card.
The latest Call of Duty is using more than 7GB of VRAM.
All of the testing above was on a single display, not a multi-display setup.

When you consider that 8GB is what you'd ideally have for the games out now, and that most people spending nearly £1000 on a video card are probably going to keep it for more than 6 months, having 12GB VRAM does not seem so unreasonable to me.

And I sincerely hope that the reason the 390X is so late is because they made a last-minute decision to push it to 8GB HBM rather than 4GB, because 4GB is simply not enough for some of today's games.

My thoughts exactly. Bring on the 390x.
It's funny, because this may end up working out in NVIDIA's favor.
After being disappointed with the performance of my 970 trying to run the latest games at 1080p and getting a refund, I'm now looking for the best single card I can get.

If that ends up being the 390X, then AMD will get my money.
If not... I might end up buying a Titan.

Though I'm not sure that I would buy this Titan. Surely next year's is going to be NVIDIA's first Pascal part using HBMv2 with full DX12 support. (Maxwell does not support all DX12 features)

That's going to be a significant upgrade over the incremental performance improvements that Maxwell brought.
 
Obscene Quad SLI TitanX benchmark

Heaven 4 @1440p
Max settings
4 x TitanX @1400/2002
5960X

As9xaQ0.jpg
 
Finally got mine today ( I was waiting for oc3d review :D) everything is smooth on 1440p , totally worth the cost
 
I'm curious: how well does the minimum framerate scale with SLI?
It often seems like the maximum framerate increases a lot, but the minimum does not scale nearly so well - in actual games anyway.
And the minimum is the only number that matters in my opinion.
 
I'm curious: how well does the minimum framerate scale with SLI?
It often seems like the maximum framerate increases a lot, but the minimum does not scale nearly so well - in actual games anyway.
And the minimum is the only number that matters in my opinion.

That's a tough one because the minimums will always be bad. All it takes is one stutter..

I prefer to go by, and live by, average frame rates. You're always going to get some sort of stutter in SLI. Whether it's when the game first loads or the odd one here and there.
 
Finally managed to get through the vid, cracking review and very interesting final results. But all my silly head was doing through out this was, rig whirring away in my left ear and the devil in my right ear saying "Go on Paul you know you like being in debt". :lol: I really must look at adding muscle to the rig this year.
 
I'm curious: how well does the minimum framerate scale with SLI?
It often seems like the maximum framerate increases a lot, but the minimum does not scale nearly so well - in actual games anyway.
And the minimum is the only number that matters in my opinion.

Sometimes the minimums stay the same and sometimes they scale.

With SLI if you are going to use it, always go for the fastest cards you can get your hands on.

Using GTX 960s in SLI is bad I know as I own a couple. The minimums with one is often bad and sometimes it does not improve with two.
 
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