New DirectX 9 bench set to make a splash?

maverik-sg1

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The Inq Reports:

One anonymous company is developing a game and a benchmark based on a boat-racing story line. We've been hearing this for a while now, but the company at the bottom of it all still wants to remain secretive. We won't name then yet, in order to keep them sweet.

The benchmark will see the light of day in next few weeks. It will be called Rydermark 2006 and it is set to support both Shader model 2.0 and 3.0. It will use heavily multithreaded Sahara game engine with multiprocessor support. It is interesting to see support for Parallax Occlusion Mapping.

The company will use a different approach from typical Parallax Mapping, as the guys solved the aliasing artefacts problem that usually shows up when you use this technique. It will also run at Shade model 2.0 hardware.

The benchmark will also feature 64-bit (HDR) High Dynamic Range Lighting with Anti-aliasing, soft shadows, intense GPU-accelerated 3D particle systems, dynamic reflections and refraction, full scene motion blur, depth of field high resolution textures, 5.1 surround sound; Yada, yada.

More to follow :)
 
I already seam to spend all my spare time trying to get near the top of all the benchmarking programs we already have on this site i'm going to have to give up work when this gets released.
 
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