They said it was coming, they just didn't say when.
They said it was coming, they just didn't say when.
I found a tweak that improves textures. Using the Mass Effect 3 Coalesced editor up the ''maxtexturesize'' from 2048 to 4096 (under d3ddrv > d3drenderdevice). It makes the textures look alot sharper.
But the problem is that it makes characters and other textures constantly pop in and out of view. Atleast that's what happens with me. I'm assuming it is because the engine is not built to handle such high resolution textures but perhaps some of you don't have this problem or know a way around it. Let me know please!![]()
Hey guys I was hoping you could help me out.
I've tried every tweak I could find but can't seem to smooth out some of the lines in the game, and they appear jagged and the jaggedness flickers when I move.
Here's a screenshot. Anyone know what I could do to fix this or is it just that my card isn't good enough?
(I don't have this problem with other games like Witcher 2 or Skyrim...)
Everything is maxed out and I'm using the nvidia inspector tweaks too.
![]()
I would use the Nvidia control panel to force AA to 4x at least.
What are your in game settings? Resolution? And what inspector tweaks?
Has anyone had major problems with it crashing at the same spot on various missions. I did from the ashes (took 10 mins not worth the digital collector edition) and it crashed after the first vision then it froze again when starting the mission to save the primarch. Game just black screens then crashes to windows. I know its thread hijacking but i think well i some people are having trouble getting the thing to run why bother farting about with graphics settings first. You know what i mean
You can't up the texture size that high, the source texture files are only 2048. Pushing it higher won't do anything but confuse the engine.
Damn, I really thought it made the textures sharper LOL
I can see the problem,you have used 4069 which wont work![]()
I kid I kid![]()
HAHAHA, Whoops! That's my mistake.![]()
But, I am having kind of a huge problem. I'm having massive texture pop-in in the cutscenes. Characters pop in a second too late and sometimes vehicles and whole areas don't show. I tried deleting the ''textureLODsettings'' in the gamersetting config but that didn't change anything. I'm thinking it has to do with the [TextureStreaming] setting in the config. It's at 1500 now but to what should I change it? My gfx card is a hd6970 with 2gb of memory, if that helps. I tried searching on google but there's nothing D:
Try setting your pool size to 900.
I found the game to have a lot of bugs as well. One angle in a cut scene two characters are walking and then stop and stare blankly, change camera angles and they're still walking. I think the game just has bugs; however, I've never had an issue with textures popping in.
Here are my settings, try these but change the pool size!
[AppCompat]
MeasuredCPUScore=-1.000000
CompatLevelComposite=3
CompatLevelCPU=6
CompatLevelGPU=3
GPUVendorID=4318
GPUDeviceID=4232
CPUNumLogicalProcessors=8
[SystemSettings]
Resolution=_800x600
ResX=1920
ResY=1080
FullScreen=True
bAllowPostprocessAA=True
MotionBlur=True
DynamicShadows=True
MaxCharacterCinematicLightingPasses=3
SHSecondaryLighting=True
MaxAnisotropy=16
BorderlessWindow=False
MouseSensitivity=75
UseMouseDampening=True
Trilinear=True
UseVsync=False
bSmoothFrameRate=False
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=120
MaxTextureSize=2048
ShadowFilterRadius=5.000000
DepthBias=0.001000
ShadowFilterQualityBias=2
MaxShadowResolution=2048
MinShadowResolution=1024
ModShadowFadeDistanceExponent=0.020000
EnableHighPolyChars=True
SkeletalMeshLODBias=-1
ParticleLODBias=-1
bSmoothFrameRate=False
SizeOfPermanentObjectPool=19600000
FilmGrain=False
EnableLightEnvSHLights=True
[TextureStreaming]
PoolSize=1500
[TextureLODSettings]
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Weapon=(MinLODSize=2048 ,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=2048 ,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_AmbientLightMap=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_512=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_256=(MinLODSize=256,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_128=(MinLODSize=128,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_64=(MinLODSize=64,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_VFX_512=(MinLODSize=512,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=256,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=128,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=64,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=128,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_APL_256=(MinLODSize=256,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_APL_512=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Promotional=(MinLODSize=2048,MaxLODSize=2048 ,LODBias=-1)
[SaveGames]
Location=
If that doesn't work, try deleting the .ini altogether. The game should make a default one again.
Ah that seems to have fixed it! Thank you so much!! The poolsize must've been too high for my system.
And yeah ME has quite a few bugs but I can deal with that since it's a pretty big game. The texture popin was ruining everything though lol. I'm glad I can enjoy the game again![]()