Important - Team suggestions - Please read

Dave, you'll be in the core team mate, so don't worry about the timing of things.

When you're back, just let us know and we'll get you in on the games.

Back onto the current training, who is about tonight?

MEMEMEMMEMEMEMEMME
 
name='XMS' said:
MEMEMEMMEMEMEMEMME

Lol ^^

Anyway, B teamers! I'm about tonight and was gonna do some training. Want to cover a few things and get de_dust2 locked down so we can move onto other maps. Let me know ASAP guys!
 
Right,

Is everyone happy for tonight's game?

This is the last time I'll post on this thread for match specific details as it's getting a bit long, but a couple of things.

Firstly, Jim, can we have a new member only section that only the OC3D clan can view? I had to post this team suggestions post into the tactics area which I guess isn't quite right. Perhaps have a section called "OC3D Team - Private" or something? Then we can have the tactics as a sub-forum off of that? Also for the matches, we can post availability, positions, etc without having to worry about prying eyes.

Second thing - I'm really pleased with the preparation we've had on Nuke. It feels that the team is playing it much better now than when we first played it. The games last night proved that we are learning quickly and I found that our general holding of positions is very good.

A few CT points (and I'm not going to single people out, just observation).

Tom - Really pleased with your work on B ramp. Your calls are excellent and you hold the position very well indeed. I also like your rotation of position i.e. sneaky pistol behind box and dropping down ramp when you're rushed. Also you're counter play is good, so if I've had a good spawn and move to your position, you cover link. Excellent stuff!

Xms - Good use of outside positions and the comms are good also. As I don't see how everyone plays (cos of my position), I don't know where you're rotating to, so can't comment on that, but it's always clear what is going on outside. If they rush into A through front door, don't be afraid to push into warehouse and try and snipe them near squeaky door or hut window. Overall though, good tight teamplay from you which is great!

Timmy & Oxo - Fantastic play in A. What has impressed me most though is your rotation and backing up. As a team we still need more polish but that will come with time. Don't forget to nade that hut and shoot those vents out each round. Yesterday we were getting rushed on hut and they were getting out before you could nade. If that's the case, drop a flash into the site if you can before looking out. If they're blind, you can get out more quickly. Rotation to B is good (not sure where you're both going cos I can't see from where I am, but it seems to be working). Dropping to B is quick and comms are good also.

As a general back up rule for all of us as CT:

If T rush A:

Oxo / Timmy call and try to hold them off with fb's and nades.

Tom pushes radio room

XMS pushes warehouse for the snipe

Ins rotates between radio room (if tom calls a lot), ladder (if we lose one in A), outside (if we lose XMS).

If T rush B (assuming they get past Ins and Tom):

Tom drops down ramp and gets the cross view - Fb's are good here also.

Ins flashes out and tried to drop ramp also with Tom.

XMS backs up to ladder and looks for the snipe across.

Oxo and Timmy drop in vents together (it's harder for them to shoot two of you at once).

Final thoughts:

- Don't just call what you see, call what you don't see also. By this I mean if you're in position at the start of the round say "clear at squeaky door" or "clear outside".

- If you hear anything call it. The minor details build up the picture. Don't forget, your voice is our eyes so as a team lets build a picture of where they are and what they're doing. A footstep here, a fb going there can make the difference!

- Work in your pairs. If your team-mate gets taken down, take down the guy that shot him! Xms did this well yesterday!

- Hold your positions and don't get drawn to pushing out of position. If you see a T, don't chase him. Play it like a zone defence, defend your zone but don't go running out of it to get that kill. When we do push, it'll be called. Also if you do push up, wherever possible, push with your team mate, never move off alone (unless you're the last man standing then just go rambo style haha!!).

Right that's about it! Good job on the training so far and keep up the good work! If we play like we did last night we shouldn't have any problems tonight!

Insy. :corn:
 
ty Dave,

Just one thing, as T's we should play it either really passive or really aggressive; and mix it up.

Rushing really quickly yesterday did work, but when we sit back and pick can also work as long as we stick to our positions as you said. We cant be somewhere in between.

When rushing remember the LAST person has to watch our back for the quick rotation! We got caught yestersday and against good clans this will happen.

Apart from this Ins has covered it all.

Can we get a PCW on Nuke before the match tonight to warm up and finalise our tacts?
 
Yep I agree. As T if we're playing a normal tactic we need to prob and pick, not just run off and play it public style. A normal tactic should be tight and compact whilst looking for that opening. Ideally what we're trying to do is draw them out of their position so we can pick them off.

I've also been thinking of tweaking this slightly with the addition of a rule - On a normal tactic unless you're the last man standing, you should always be able to see at least one of your team-mates! Basically by this I mean that if 3 go hut and 2 get killed, the 3rd should run back to meet up with his team.

As T, in theory we should always have the number advantage when attacking the CT's. If we rush ramp, there is normally only 1 or 2 CT's defending. Doing the maths, 2 CT's vs 5 T's, we should take them both down every time, but for some reason we don't? Why not? Because we're not aggressive enough. We get flashed, hold back and don't get out together. Give a CT 4 or 5 T's to aim at and he'll get confused and try to aim for one of them or all of them. Either way, we as T's should take him down.

Basically we need to start backing each other up more. For example, XMS and Ins go outside and Ins gets awp'd. One of the hut players should run back around and back up XMS. Or Oxo goes radio room, gets tagged, starts to drop back and Timmy backs him up and covers while he gets out of radio room.

On rushes we hit sites hard, no messing about or waiting for the team to go in. Last man can watch for their rotation but should remain close to the team where possible. It's no good 4 of us getting into A, dying but killing them also with the bomb dropped. Cos what happens is the last guy watching the rear has to get into the site to get the bomb back which is probably being covered by that stage.

From playing publics all the time, it's easy to play matches in the same fashion. We call a tactic and then the way we actually play and fight is very much public style. We've got to start to learn to cover each other, always keep at least one team-mate in sight and rotate fast when needed. So remember:

- Treat your team-mates life as if were your own

- Wherever he isn't looking, you must be - He looks left, you look right. Cover all the angles where possible.

- If you're left alone after your team-mate dies, run back and find another team member. You'll last longer in pairs.

- Keep those comms up. Tell us everything you see, even if it's just to say an area is clear.

- On normal tactics, keep it tight. Don't go chasing the enemy around the map to make that kill.

- On rushes, get in the site ASAP! Don't hang back, don't get caught having a gun fight at hut while you're team are rushing B ramp!

We'll be fine tonight as long as we work as a team!

I'm up for a PCW beforehand but won't be online until about 7:30pm or so.

Cheers :)
 
Also does anyone have the LOG site details please?

I just did a search on Google and got:

"The League of Gentlemen (LoG) is an informal grouping of Tasmanian Gay Men and their friends"

Not really what I wanted whilst eating my lunch :eh:
 
Ok last post lol. Please have a look at this site:

http://www.sourcejunky.com/misc/map-breakdown-nuke.html

Some extra bits we'll try will be:

1. A T flashing from roof through skylight

This is legal apparently so lets use it. So tactic will be, one guy (probably Jim with his awp) will go roof and flash the skylights twice. When the second flash goes off, we storm in, three through hut and one through squeaky door. The first hut guy should go straight to the hut window and look for the early pick on any CT's around A entrance.

2. A T on silo trying to pick the outside CT defender

Jim, as an alternative tactic on a normal T round, jump up on the yellow silo and look for a pic. I'll flash you out and look from the ground.

Finally if we find that A is getting rushed a lot and the site taken, I think we do what a lot of the top teams are doing and ditch the outside guy (Xms) and put him in the rafters in A. Then that will be 3 in A and 2 on B ramp.

Btw, the chap that wrote the article on the site I posted above is an old team mate of mine (Junks from Snipers Alley), so what he says is good :)
 
Sounds good mate, tho I think you'll have to show me how to get to these new positions before the match tonight.
 
Will do mate, but have a look here - http://www.sourcejunky.com/misc/map-breakdown-nuke.html

There are two bits:

- A T flashing from roof through skylight

- A T on silo trying to pick the outside CT defender

Screens are shown so that should tell you where it is, but we can go through it before the game tonight. It's not a massive tactical change, so will only take a few moments to check it out.
 
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