Frames Per Second?

Futures Truth

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Alright, I've learned that Screen tearing in games is related to the graphics card.

Lag, is internet related...

I've been looking for this answer everywhere, yet i cant seem to find an actual answer.....

What is frames per second related to?

How does one get high FPS without overclocking?

What is required for high FPS in any MMORPG?
 
Unknown to the human eye but animation is created by a very long slide show. The lower the FPS the more you can tell it is just a bunch of static images strung together in quick seccession.

For any video game it is best to keep the frames per seconded above 30 but 60 is recommended.

Your graphic card has to effectivly draw each slide of the game. Obviously, the faster the graphic card the more slides it can produce and the smoother the final image. So in gaming Frame Per Second is how many static images your graphic card can create a second.

To improve this you must either upgrade your hardware or overclock (some software patches/drivers can help too).

Tearing is due to the FPS going higher than your monitors refresh rate. Lets say you have a monitor with 60Hz refresh rate, this basically means the monitor can only display 60 frames a second. The tearing occurs when it recieves too many frames and trys to write one but gets interrupted by the next frame and then restarts and try to write that one.

Films run at around 25FPS

TV is a little lower.. maybe 20?

Games have to be higher not because of the animation but because you are controlling it in real-time. So the "slide show" has to fool another one of your senses.

Hope this helps. :)
 
It all depends on your system right now.

Modern video games use pretty much everything in a computer to its full extent. Graphic cards do a lot of the work.. but RAM is used all the time and same with the CPU.

Faster the CPU/RAM faster the graphic data will get to the graphic card.

Post up your specs and then we can see what we can improve. ;)
 
GPU, but if your ram/cpu arent up to the job a top end graphics card wont help much more.

mid level core 2 duo and 2gb ram is good enough to keep up with most gpu's
 
tearing happens when the gpu produces more FPS than the monitor can handle (hz)

turning on vsync means any fps over a set ammount (normally 60 to match a 60hz monitor) are buffered thus eliminating tearing and rendering silly fps useless.
 
name='tinytomlogan' said:
tearing happens when the gpu produces more FPS than the monitor can handle (hz)

That should be a ripple rather than a tear. I'm assuming by tear they're meaning a rip, often black, than goes across the screen where the processing required to output the graphics takes longer than the display time.

U get ripples also when watching movies. Agreeably the movie requirement doesn't boast much processing power.

What syncing actually does is clamp the start of frame processing to line 0 of the monitor. Without clamping it with vsync, if the processing starts at 0 at launch, if the processing is over by scan line 50 (or whatever) the next page starts being constructed there, which produces a ripple. Next one at 100 or so etc etc. Making each frame start at line 0 with vsync means the ripple, although still there, is off the display. Display nominally will start offset from 0.

name='tinytomlogan' said:
turning on vsync means any fps over a set ammount (normally 60 to match a 60hz monitor) are buffered thus eliminating tearing and rendering silly fps useless.

vsync will remove the ripple. As opposed to buffering, it's normally, or should be just skipped.

vsync with ur card not outputing quick enough will produce whole page flashes. Usually black.
 
Artifacting we tend to consider as an anomally involving a stretched triangle that has a point at the point of error, and scopes off to the edge of the screen. This is mostly caused by memory problems on the gfxcard, with crazy enthusiast oc'ing. Sometimes it looks like a line, but it's just the traingle is thin.

Snowing/salting/graining, is where a bit, or collection of bits, is/are missing from a texture. If it's the process of mapping textures, it tends to blanket the whole screen. Starts off as a few bits uniformly around the screen, then fills the screen as the graphics are remapped (like a player moving in an fps shooter).
 
Yehuh I assumed you meant the first kind of artifacts mate. Tearing is where the images appears to tear vertically accross the screen with the graphics card/monitor not being in synch

Rippling occurs when a GPU overheats and is like an actual ripple on the screen, like a wave.
 
the best way i found to get a really good fps in cod4 is to lowere all the options to the lowest seting or turning it off allteaghter now i have a fps in cod4 of 250 :D
 
That's tearing imo. A 'ripple' to me only occurs when a GPU overheats and is quite large distortion of an image.

Either way it's just semantics, enabling vsynch stops that issue ;)
 
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