Dying Light PC specs released

WYP

News Guru
The Dying Light PC recommended specs have been released. 16GB of ram and a R9 290 anyone?

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Read more on the Dying Light's PC requirements here.
 
I love how console players will see this as "PC is weak"or "Lol, you should've bought a PS4!"
Us PC gamers would have no problems playing at 4K and keeping 60FPS as long as developers actually put in the time and effort to make a proper PC version. It's rather insulting, really. I'd rather there not be a PC version at all, than have a half-*ss'd, badly optimized console port.

Personally, I don't care how fun this game might be, I won't be playing it. If the developer doesn't care about the PC gaming market, then they won't be getting my money. It's as simple as that.
 
I'm with Dice 100%. Plus, all the time spent on nice graphics for the zombies face and the forearm punching him is still a rectangle. LOL! :)
 
Well that saves me looking forward to this game all these specs for new games makes me think my PC is only going to be good enough for playing candy-crush. Their min specs is a pc better than a console, going to need quad 980's to play at 4K
 
I'm sorry but if it needs 16gb of ram so that it can do something like 'max' out the zombie count you'd need a much more beastly processor then recommended to go through with it.

Don't care about this game anyway, looks like Far Cry and Dead island have been rubbed together and whatever flaky bits fell off were then stuck together to make this.
 
This recommended specs stuff is getting ridiculous!!! How can a game that looks as gorgeous as MGS5 have such reasonable specs and then stuff like this and the ubi games suggest you buy quad 980s, 64gb ram...

As a consumer I would happily wait that bit longer to get a properly optimised version. GTAV for example, i'm not annoyed at waiting that bit longer for a well made game *touch wood it is done properly

I also feel it's sh**ting on people who have spent a lot of money on mid to high end systems with cards like the 970 or 960 only to see specs like this and feel like they have parts that lack performance
 
It does look nice, but it looks a bit Assassins Creedy as well, I'm just not keen on the way the player moves really, I know it sounds odd but meh.
 
Funny how they can make this work on a PS4 and Xbox One with a shitty low-end GPU and 1.8GHz CPU, yet a PC needs top-end €1000+ hardware.

That just makes them joke of the year tbh. Shared first place with Ubisoft.
 
I applaud any development house who's willing to actually push the limits of current hardware. However, I hope this isn't the case of yet more unoptimised code being hyped as a positive thing due to its system requirements.

We've had a few titles of late that have seen some ridiculous "recommended" spec requirements yet, a couple of patches (or 3rd party mod/tweak) later and they're looking just as good on lesser kit, while holding a respectable frame rate.

If it genuinely needs the reported specs to give a fluid, 60fps experience at a given resolution then that's fine. If I don't meet the requirements, I'm happy to turn down a few settings to get the 60fps experience I want. However, if I see both my CPU and GPU under-utilised yet still get poor performance I'd not be pleased. Equally if I was constantly hitting my vRam cap yet the textures looked average at best I'd be equally annoyed.

I really hope these are genuine specs because the game has pushed fidelity that little bit higher than main-stream can handle.

Btw: I'd imagine the 16gb system ram figure just facilitates shorter load times / area transitions / item pop etc. I welcome anything that actually uses ram smartly if it's available. Would I be right in saying that 16gb is considered the norm for anyone building a gaming system these days? Running 24gb myself, but that was because of another project I was playing with some time back.

Scoob.
 
^^ All of this :).

16Gb of RAM is or at least should be the standard for building a gaming system I reckon.
 
It looks like something I could play and enjoy. Two of my systems beat the recommended specs, and the third will beat them after my next Newegg box gets here.

I'll try it out.
 
I have to wonder what will the "minimum" specs provide in performance. as i would imagine most gamers will be at or beat those specs.
It would be nice if the game is really well optimized and it just kicks arse. but needing a i5 + 16gb ram makes it seem like a "lets just reccomend this much ram"
but then agin if they had said reccomended cpu was a 6core i7, there would have been up roar for that too.
Starting to get a bit fed up with these ports to be honest with you.

also just watched some of the video. and the game play really dosent look like its something i want to play.
it does seem like they have taken aspects of games they think are good sellers then thrown in some zombies for good measure and then said well we have zombies so it dosent need to be realistic either. and as such it does look like a free running jumping off high pointis on to conviniently placed bin bags, and frog hopping your way over zombies whilst killing them with an electric axe..
i can assume i wont play it, and guarantee i wont buy it.
and i assume that its built to be "open world" but will really be a big fat corridor where you realize after a while that to get any where you have to go in a certain way due to where the soft landings are and so on "a bit like the new thief" compared to something which is open world like skyrim.
 
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I applaud any development house who's willing to actually push the limits of current hardware. However, I hope this isn't the case of yet more unoptimised code being hyped as a positive thing due to its system requirements.

We've had a few titles of late that have seen some ridiculous "recommended" spec requirements yet, a couple of patches (or 3rd party mod/tweak) later and they're looking just as good on lesser kit, while holding a respectable frame rate.

If it genuinely needs the reported specs to give a fluid, 60fps experience at a given resolution then that's fine. If I don't meet the requirements, I'm happy to turn down a few settings to get the 60fps experience I want. However, if I see both my CPU and GPU under-utilised yet still get poor performance I'd not be pleased. Equally if I was constantly hitting my vRam cap yet the textures looked average at best I'd be equally annoyed.

I really hope these are genuine specs because the game has pushed fidelity that little bit higher than main-stream can handle.

Btw: I'd imagine the 16gb system ram figure just facilitates shorter load times / area transitions / item pop etc. I welcome anything that actually uses ram smartly if it's available. Would I be right in saying that 16gb is considered the norm for anyone building a gaming system these days? Running 24gb myself, but that was because of another project I was playing with some time back.

Scoob.

Well said Scoob. If a game pushes those boundries like Crysis has done in the past then fine but merely needing that extra grunt because a game has not had the optimisation put into it that it did for console is silly and counter productive when selling to us PC gamers.

I realise games publishers/developers are businesses at the end of the day but i'm sure they are filled with passionate people so sometimes I wish the suits would take a step back and remember games are entertainment and an art form. Let's make them utilising the passion these people have and not just to meet deadlines/make another dollar
 
Also one of the writers at Kotaku posted this further cementing the info that the early specs were wrong -

Here are the real system requirements, Which Techland sent over to me via email this morning.

Minimum:

OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit

Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz

Memory: 4 GB RAM DDR3

Hard Drive: 40 GB available space

Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)

Direct X®: Version 11

Sound: DirectX® compatible

Recommended:

OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit

Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz

Memory: 8 GB RAM DDR3

Hard Drive: 40 GB available space

Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)

Direct X: Version 11

Sound: DirectX® compatible
Techland also included these "additional notes":

Laptop versions of graphics cards may work but are NOT officially supported.2

Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

Source - Click Me
 
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not me.. see my post lol.
i got upset because it looks like a game i wont play.. "also a few of us did not see how 16gb correlated to the cpu specs"
 
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