Description of Graphic Cards

Resonance

New member
Basically, I want to learn all I can about Graphics cards.. what exactly does the gpu, memory, and shader clocks affect.. and what I should be looking at when purchasing one, where I want basically optimal quality without the loss of FPS.

What components should be looked at when gauging the quality of FPS, so i can actually understand what i'm looking at when i'm deciding.

Thank you.
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So the memory bandwith is how fast the memory is on the card, this determines how well the card can handle large textures and antialiasing/anisostropic filtering, as long as you buy a decent card this won't be a problem, plus you can always overclock the memory speed if it has a good cooler.

The number of processor cores speaks for itself, the more you have, the more calculations the graphics card can do per second, as for the shader clock this matters in shader intensive games like Crysis and Battlefield, the higher this is, the better the games will run at a good setting, you can also overclock this if the card can handle it.

If you have a budget on a card then i'm sure i'll be able to help you pick a card a long with other members.
 
Oh wow, thanks. I already have a gtx 560 card.. (not the Ti version because I was a noob when I bought it)

I'll probably end up wanting a 580... one day.

Thanks for your help.
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