Crysis mass physics vid

SuB

The Webmaster
ok.. so.. wow

shame it took 8 seconds per frame to make but still.. wow the amount of physics objects its pushing through the pipelines is rather insane...

wonder if they could convert the coding to run on a physx card it would probably improve the game performance alot...

linky
 
Ut3 using a physx card over a CPU on intensive levels sometimes showed 200% improvements if I remember correctly, so I guess its possible.
 
Kinda wanted too see that giant box man walk lol.

or turn into tornado of boxes and reform.

Guess they cannot do that.
 
name='Hatman' said:
Ut3 using a physx card over a CPU on intensive levels sometimes showed 200% improvements if I remember correctly, so I guess its possible.

i know ut3 utilizes it, as the engine was built from the ground up with physx in mind even from day 1 they were touting the physx capabilities, which is probably what brought Physx forward a bit.

however crysis managed to push it all through the CPU... even a quad core seems to struggle with everything thats going on, i think perhaps they should try shifting some of the struggle over to the Physx cards if they're available.. it'd be a fantastic future project.

also having seen how the PS3 handles physics, liquid, cloth etc.. does that have any physx hardware in it? (think ut3, which was advertised alot on ps3) or is it the cell doing all the work? (understandable with all its flippin cores)

i ask because i've just playing some of the mini downloadable games where theres water on the screen, in my opinions this shows its capable... so ut3 will be ramped up on it at least, :D hehe

the biggest problem with the ut3 engine for me is audio, gears of war and UT3 both have serious issues with audio when using X-Fi + PhysX :( although that might be Vista :S
 
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