Scoob
New member
Hi all,
I re-plumbed my loop the other day as an experiment. You see, my loop has always gone Res > Pump > Rad > GPU’s (parallel flow) > CPU and back. Worked great and looked very neat.
I constantly read, and people tell me (“you’ve plumbed it WRONG!”) that I should ALWAYS go CPU first. This does make sense as of course the CPU puts out a lot more heat than the GPU’s. However, my view was that in a well-designed build, with good flow – Parallel flow on the GPU’s is crucial here – it really shouldn’t matter at all. Basically, there’s ample thermal capacity in the coolant, regardless of block order. Ok, we know the efficiency of the thermal transfer to the coolant is reduced the hotter the coolant becomes; however, as the coolant never really gets “hot” it’s just fine. Plus remember that the block before should never “heat” the following block, unless something has gone REALLY wrong lol.
Other people have said to me – and even built their loops this way – that I should be going rad > Block > rad > Block and so on, adding additional rads to the loop. Again this might help a little IF you’ve reduced the efficiency of the coolant by allowing it to get a bit too warm. However you would be reducing flow by adding more restrictions which might even compound the issue. You might choose to overcome this by adding an additional pump – but this can be untidy plus it will add its own heat to the loop potentially.
For me, I wanted to build a neat loop. I considered extra rads to be messy, plus there really wasn’t room in my CM 690 II. Originally I’d though I’d just be cooling the CPU and one GPU – so a couple of 240’s in the case would be fine – but after going SLI (initially with 2x GTX 570’s) there really wasn’t the cooling capacity and things would have been TIGHT inside that case. An external solution solved all my problems in one go – plus it seemed like a fun project
So, my loop has been running great since I re-built it last – I got 2x GTX 680’s a while back as one of my GTX 570’s stopped playing nice in SLI, though it was just fine on its own, go figure. Cooling my 2500k @ 4.8 (@1.45v – it’s not a lottery winner! Lol) and my two GTX 680’s at 1.2ghz core with 7ghz vRam just fine. Remember, my GPU’s are first served with coolant from the rad.
I was a little bored yesterday so decided to experiment a little and reverse the flow of my loop (properly re-connecting things so “in” on the CPU block was still in of course) and see if it improved my CPU temps at all. It didn’t take me long to do this, thanks to the QDC’s I used in my build (my radiator, res and pump are external to the PC case remember) and, after a quick leak test and air bleed (shake) it was all ready to go. Yes. I have faith in my work so don’t do over-long leak tests these days.
I started off with the usual OCCT AVX tests using 50% Ram (50% = 12gb for me) and left them running while I did stuff on another PC. Checked back and my CPU temps were the same as ever at about 40c over ambient (it’s a Supreme HF CPU block – fairly middle of the road) and my GPU’s (unloaded) were idling at their usual 5-6c over ambient. Note: that’s 40c over ambient when being hammered by OCCT. During normal gaming, on a fairly demanding title – say Skyrim which (modded) likes lots of CPU and GPU – I’d see about 25-30c over ambient usually. So, OCCT is a harder CPU test than pretty much any game.
Next I moved on to some GPU testing, I use the Valley Benchmark as it provides a good level of load. After testing and letting it loop for a while, I checked my temps. As they were before my plumbing change, they were hovering around the 15-16c over ambient peek.
Now, my loop is overkill – just how I like it – I have a 1080 (360x360) rad mounted externally with four 180mm silent (really, my laptop is far noisier) shrouded fans, a cylinder res and a D5 variable pump, and I think it’s this that gives it the thermal capacity that such plumbing changes make no difference. This was my plan! Incidentally, the loop with the res full takes almost exactly one litre of coolant.
Oh interestingly, when I was bleeding/leak testing and you could see the flow of the coolant thanks to the little bubbles, the flow on this loop is EPIC, I’d forgotten quite how good it was. Really, if I’d plumbed the GPU’s in series the flow would be hugely restricted compared to this. I’ve no doubt it would work fine, but the coolant would be sucking up more heat moving more slowly thus possibly I’d see increased temps due to the efficiency reduction. Not gonna test that though! This is why parallel flow is great, my loop is LESS restricted with two GPU’s than with one. Three GPU’s would be less restrictive still, but I think the CPU Block would then become the “slow” part in that case.
Not sure if this is of interest to anyone, just thought I’d share my playing around
Cheers,
Scoob.
I re-plumbed my loop the other day as an experiment. You see, my loop has always gone Res > Pump > Rad > GPU’s (parallel flow) > CPU and back. Worked great and looked very neat.
I constantly read, and people tell me (“you’ve plumbed it WRONG!”) that I should ALWAYS go CPU first. This does make sense as of course the CPU puts out a lot more heat than the GPU’s. However, my view was that in a well-designed build, with good flow – Parallel flow on the GPU’s is crucial here – it really shouldn’t matter at all. Basically, there’s ample thermal capacity in the coolant, regardless of block order. Ok, we know the efficiency of the thermal transfer to the coolant is reduced the hotter the coolant becomes; however, as the coolant never really gets “hot” it’s just fine. Plus remember that the block before should never “heat” the following block, unless something has gone REALLY wrong lol.
Other people have said to me – and even built their loops this way – that I should be going rad > Block > rad > Block and so on, adding additional rads to the loop. Again this might help a little IF you’ve reduced the efficiency of the coolant by allowing it to get a bit too warm. However you would be reducing flow by adding more restrictions which might even compound the issue. You might choose to overcome this by adding an additional pump – but this can be untidy plus it will add its own heat to the loop potentially.
For me, I wanted to build a neat loop. I considered extra rads to be messy, plus there really wasn’t room in my CM 690 II. Originally I’d though I’d just be cooling the CPU and one GPU – so a couple of 240’s in the case would be fine – but after going SLI (initially with 2x GTX 570’s) there really wasn’t the cooling capacity and things would have been TIGHT inside that case. An external solution solved all my problems in one go – plus it seemed like a fun project

So, my loop has been running great since I re-built it last – I got 2x GTX 680’s a while back as one of my GTX 570’s stopped playing nice in SLI, though it was just fine on its own, go figure. Cooling my 2500k @ 4.8 (@1.45v – it’s not a lottery winner! Lol) and my two GTX 680’s at 1.2ghz core with 7ghz vRam just fine. Remember, my GPU’s are first served with coolant from the rad.
I was a little bored yesterday so decided to experiment a little and reverse the flow of my loop (properly re-connecting things so “in” on the CPU block was still in of course) and see if it improved my CPU temps at all. It didn’t take me long to do this, thanks to the QDC’s I used in my build (my radiator, res and pump are external to the PC case remember) and, after a quick leak test and air bleed (shake) it was all ready to go. Yes. I have faith in my work so don’t do over-long leak tests these days.
I started off with the usual OCCT AVX tests using 50% Ram (50% = 12gb for me) and left them running while I did stuff on another PC. Checked back and my CPU temps were the same as ever at about 40c over ambient (it’s a Supreme HF CPU block – fairly middle of the road) and my GPU’s (unloaded) were idling at their usual 5-6c over ambient. Note: that’s 40c over ambient when being hammered by OCCT. During normal gaming, on a fairly demanding title – say Skyrim which (modded) likes lots of CPU and GPU – I’d see about 25-30c over ambient usually. So, OCCT is a harder CPU test than pretty much any game.
Next I moved on to some GPU testing, I use the Valley Benchmark as it provides a good level of load. After testing and letting it loop for a while, I checked my temps. As they were before my plumbing change, they were hovering around the 15-16c over ambient peek.
Now, my loop is overkill – just how I like it – I have a 1080 (360x360) rad mounted externally with four 180mm silent (really, my laptop is far noisier) shrouded fans, a cylinder res and a D5 variable pump, and I think it’s this that gives it the thermal capacity that such plumbing changes make no difference. This was my plan! Incidentally, the loop with the res full takes almost exactly one litre of coolant.
Oh interestingly, when I was bleeding/leak testing and you could see the flow of the coolant thanks to the little bubbles, the flow on this loop is EPIC, I’d forgotten quite how good it was. Really, if I’d plumbed the GPU’s in series the flow would be hugely restricted compared to this. I’ve no doubt it would work fine, but the coolant would be sucking up more heat moving more slowly thus possibly I’d see increased temps due to the efficiency reduction. Not gonna test that though! This is why parallel flow is great, my loop is LESS restricted with two GPU’s than with one. Three GPU’s would be less restrictive still, but I think the CPU Block would then become the “slow” part in that case.
Not sure if this is of interest to anyone, just thought I’d share my playing around

Cheers,
Scoob.