Battlefield V's Ray Tracing tech is currently exclusive to Nvidia RTX products

At first I hated everything about RTX and etc like they did. But talked to my professor about it and he gave me a different perspective to see it from. I'm now excited! Might just have to wait a couple more years though. Dice said they had to dial back the amount of Ray Tracing from the trailer/demos because it was hitting performance to hard. And consider how well optimized that engine is says a lot about it. Although they will undoubtedly get better at optimizating RT it probably won't be anything to drastic

DICE said that based on using the TitanV, they said they were able to disable those optimisations and run full quality no problem on the Turing. It's in the digital foundry video.
 
DICE said that based on using the TitanV, they said they were able to disable those optimisations and run full quality no problem on the Turing. It's in the digital foundry video.

Oh the article I found didn't mention anything about Titan V. They just said they had to tone it down. That's what I get for trusting the internet without double checking..
 
Of course I'm excited about the new method itself. I simply don't care much for in a user sense because we lack the hardware power.

Yeah SPS is right, I saw that video.
 
Obviously I agree that a consumer gaming card at £1200+ is insanity for this feature, on the other hand it's also insane that games are already coming out with this tech that I could actually use. Up until know you'd have needed a supercomputer to experience real time ray tracing in a game at this level.
 
Obviously I agree that a consumer gaming card at £1200+ is insanity for this feature, on the other hand it's also insane that games are already coming out with this tech that I could actually use. Up until know you'd have needed a supercomputer to experience real time ray tracing in a game at this level.

Exactly what I meant in the quick news thread! That's why my money is on, and excitement for is, DLSS. Brilliant way of doing AA whilst keeping regular resources free for other goodies.
 
Exactly what I meant in the quick news thread! That's why my money is on, and excitement for is, DLSS. Brilliant way of doing AA whilst keeping regular resources free for other goodies.

Yeah not only does it give the AA benefit but it doesn't even really use much of the actual Turing core itself to run. It's run on the AI part of the Tensor core. I think this is the best feature. RT will probably have to wait till next gen to truly be jaw dropping.
 
Yeah not only does it give the AA benefit but it doesn't even really use much of the actual Turing core itself to run. It's run on the AI part of the Tensor core. I think this is the best feature. RT will probably have to wait till next gen to truly be jaw dropping.

Yeah definitely, and meanwhile we can run all sorts of goodies on the freed up cores!

I'd say likely two more gens and that is if it even gets widely adopted at this point. I know, I'm cautious.
 
I don't see why you guys aren't excited about it. It's the future of graphics. In all areas. It's as close as we will get to real life lighting.

What you should be unexcited about is RTX cards. Being the first generation it will be good but nothing to make your jaw drop. However it's only going to be better in the future. That's exciting.

I'm not excited because it's all just such a complete rip off. Once again it's all about money and who has the most, rather than about the subject. Yes, ray tracing is nice, but £1200 for primitive ray tracing is ridiculous. And that is what it is. 1080p? lol that was a 2009 thing. "Can your GPU run at full 1080p !". So in that regard it's a massive step backward.

The problem is, for me at least, I now own a console. Meaning I expect to just be able to take a game, plop it in my drive/get the code on and play it. Not take a 10 year back step and have to wait and wait until we can get back to 4k with ray tracing.

VR was the same. Notice how hardly any one even mentions it any more? that is because the price of entry was simply too high for most (without making sacrifices that are not worth it) and so no one bothered.

Not only that but this is a technology belonging solely to Nvidia. So that means it all has to be one sided as well.

Over the past 20 years I have seen gaming take a massive nose dive, because of the prices involved. It goes from being something every one does to something the few with enough money do. Game devs used to make games from passion, now they make them under the whip of a greedy corporation. And the thing is? us, the gamers, can feel that at the end when the game really doesn't live up to expectation.

Expectation that was earned through seeing game devs pushing boundaries. We used to see new types of games all of the time. Now it's just the same old dross, sequels after sequels.

One of the biggest games coming out? BF5. Notice the 5 on the end. What else do we have? well, Metro 3. Notice the 3 on the end.

So more of the same only with better graphics all for the price of £1200 with a step backward to 1080p.

And you can't see why we are not all excited?

Edit. Let me just say this. I am excited about the future possibilities of RT. I am not excited that Nvidia are going to milk every stage of it and drag it out as long as they can at £1200 a time.
 
I'm not excited because it's all just such a complete rip off. Once again it's all about money and who has the most, rather than about the subject. Yes, ray tracing is nice, but £1200 for primitive ray tracing is ridiculous. And that is what it is. 1080p? lol that was a 2009 thing. "Can your GPU run at full 1080p !". So in that regard it's a massive step backward.

The problem is, for me at least, I now own a console. Meaning I expect to just be able to take a game, plop it in my drive/get the code on and play it. Not take a 10 year back step and have to wait and wait until we can get back to 4k with ray tracing.

VR was the same. Notice how hardly any one even mentions it any more? that is because the price of entry was simply too high for most (without making sacrifices that are not worth it) and so no one bothered.

Not only that but this is a technology belonging solely to Nvidia. So that means it all has to be one sided as well.

Over the past 20 years I have seen gaming take a massive nose dive, because of the prices involved. It goes from being something every one does to something the few with enough money do. Game devs used to make games from passion, now they make them under the whip of a greedy corporation. And the thing is? us, the gamers, can feel that at the end when the game really doesn't live up to expectation.

Expectation that was earned through seeing game devs pushing boundaries. We used to see new types of games all of the time. Now it's just the same old dross, sequels after sequels.

One of the biggest games coming out? BF5. Notice the 5 on the end. What else do we have? well, Metro 3. Notice the 3 on the end.

So more of the same only with better graphics all for the price of £1200 with a step backward to 1080p.

And you can't see why we are not all excited?

Edit. Let me just say this. I am excited about the future possibilities of RT. I am not excited that Nvidia are going to milk every stage of it and drag it out as long as they can at £1200 a time.

The amount of R&D that Nvidia will have spent getting this into production I bet was immense so I don't actually think this will be as profitable as you make it sound for them. But what they've done is prove it can be done and this encourages other vendors. It's literally the first step in a completely different direction and you're giving it a hard time about not running at 4K60fps, just blows my mind. I mean the developers on BFV never even got to use a Turing card while developing the tech for it, yet it still worked very well. Also this technology is not proprietary to Nvidia, it's all written using Microsoft's DXR, if AMD can develop the hardware they just need to implement the driver support and it would just work.

I also don't know what you mean by primitive ray tracing in this instance? Primitive ray tracing is what we already have in games, SSR, etc.
 
Its odd that Battlefield is becoming the poster boy for the tech though.

I mean, I'm not really a competitive gamer, but I do know a few, and the first thing they do with online FPS games is turn off shadows...
 
Its odd that Battlefield is becoming the poster boy for the tech though.

I mean, I'm not really a competitive gamer, but I do know a few, and the first thing they do with online FPS games is turn off shadows...

Why would you do that, you can see enemies around corners with shadows.

But the reason is simply EA fund DICE to do this sort of thing.
 
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