Am I doing something wrong.....

i know black ops for one is a console port so thats gonna be limited to 60fps and possible the same problem with MOH
 
nope nothing wrong console ports are all like that limited to 60fps because of the consoles hardware thats how ppl always moan about them
 
Nothing to do with console port. Near on every game released now is capped at 60FPS to stop jerking when frames drop to min. So for example you play Dirt 2, which isn't a console game by any means, and you get 60FPS. Your minimum is say, 40FPS and an average in between.

Most games allow you to disable Vsync which is what causes the cap (if you want to score big numbers try it) but they won't be smooth.

With SLI you simply must run Vsync as it allows the SLI to sync. Tearing will be terrible otherwise
smile.gif
 
MOH is based on the Unreal3 Engine and has frame smoothing which has a max and min fps.

This is setup in the ini files (pretty sure they didn't implement it into the frontend).

You can disable the fps cap to benchmark I guess (change bSmoothFrameRate=TRUE to bSmoothFrameRate=FALSE) but it seems like the game runs best with this cap on.

On UT3 people changed the max/min values depending on the systems tho and I have changed mine.

As you seem to have a good system it might be worth putting the max up a little.

Config:

My Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini

Code:
[Engine.GameEngine]

bSmoothFrameRate=TRUE

MinSmoothedFrameRate=32.000000

MaxSmoothedFrameRate=62.000000

^^ that's mine, tweaked the min a bit as it drops stuff if you go below the min in an effort to smooth the framerate.

You can take the cap off and check the fps I guess.

A lot of people on UT3 used 85 as max, but I've also seen people on 220 or higher.

I've not really checked my fps (would guess you'd use fraps or some type of overlay??) as I'm not sure if PunkBuster would pick it up as a cheat?

Also make sure vsync is off if u want it over 60fps
biggrin.gif


Go careful with tearing also, can get annoying if u get tearing but I've not experienced it on UT3 with fps above 60 so should be ok.

I've not played Black Ops but it seems to be based on an edited Quake3 engine (like cod4) so would guess it would have a cvar like com_maxfps (providing vsync is off) which would change the maxfps
 
MOH is based on the Unreal3 Engine and has frame smoothing which has a max and min fps.This is setup in the ini files (pretty sure they didn't implement it into the frontend).You can disable the fps cap to benchmark I guess (change bSmoothFrameRate=TRUE to bSmoothFrameRate=FALSE) but it seems like the game runs best with this cap on.On UT3 people changed the max/min values depending on the systems tho and I have changed mine.As you seem to have a good system it might be worth putting the max up a little.Config:My Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
Code:
[Engine.GameEngine]bSmoothFrameRate=TRUEMinSmoothedFrameRate=32.000000MaxSmoothedFrameRate=62.000000
^^ that's mine, tweaked the min a bit as it drops stuff if you go below the min in an effort to smooth the framerate.You can take the cap off and check the fps I guess.A lot of people on UT3 used 85 as max, but I've also seen people on 220 or higher.I've not really checked my fps (would guess you'd use fraps or some type of overlay??) as I'm not sure if PunkBuster would pick it up as a cheat?Also make sure vsync is off if u want it over 60fps :DGo careful with tearing also, can get annoying if u get tearing but I've not experienced it on UT3 with fps above 60 so should be ok.I've not played Black Ops but it seems to be based on an edited Quake3 engine (like cod4) so would guess it would have a cvar like com_maxfps (providing vsync is off) which would change the maxfps

Thanks for the advice m8, am not that worried about it being more than 60fps, just though there must be something wrong as it wasn't going over it.... when I have had Resident Evil 5 go over 300fps in the benchmark.

SO aslong as its normal, that ok with me LOL

Cheers guys
 
Thanks for the advice m8, am not that worried about it being more than 60fps, just though there must be something wrong as it wasn't going over it.... when I have had Resident Evil 5 go over 300fps in the benchmark.

SO aslong as its normal, that ok with me LOL

Cheers guys

If Black Ops is anything like COD4 it will have inherited the bugs from the quake3 engine so having a higher fps will give you an advantage aswell as being exploitable.

With a good pc I would set maxfps to 125 on blackops (providing your pc can keep it stable) just simply because of the quake3 engine.
 
Nothing to do with console port. Near on every game released now is capped at 60FPS to stop jerking when frames drop to min. So for example you play Dirt 2, which isn't a console game by any means, and you get 60FPS. Your minimum is say, 40FPS and an average in between.

Most games allow you to disable Vsync which is what causes the cap (if you want to score big numbers try it) but they won't be smooth.

With SLI you simply must run Vsync as it allows the SLI to sync. Tearing will be terrible otherwise
smile.gif

Nope its a console port listen to steppy.
 
Nope its a console port listen to steppy.

MOH is based on the Unreal3 Engine and has frame smoothing which has a max and min fps.

This is setup in the ini files (pretty sure they didn't implement it into the frontend).

I wasn't aware UR3 was a console game.

There is no such thing as a 'console port' dude. Where do you think the games are coded? on consoles with keyboards hanging out of them? C++ boxes running a link cable to the console to run the code from the PC.

Sure, some games over the past couple of years have been badly optimised and thrown onto the PC but the game was coded on a PC.

Most if not all games now are limited to a 60 FPS cap. This is the point I have been trying to make to people who have been talking about getting rid of say, 460 SLI for a 570/80. Unless you're folding and unless you want to sit in the corner masturbating furiously over Vantage/3DM11 scores it will make no difference whatsoever. If you decided to disable Vsync and run the gauntlet then expect to pay the price. Tearing, and, stuttering. When a game drops from 60 FPS to say, 40 FPS it's not really noticable. When a game peaks at say 120FPS and then drops to 40 FPS you will notice it.

Yes, PC owners are getting sloppy seconds because a lot of games are made primarily for consoles due to the money to be made from them. Well, and the thieving gits who kept pinching PC games because it's a bit easy.

http://forum.overclock3d.net/index.php?/topic/31333-my-mafia-2-benchmark-results/

Ah yes, there we go. Mafia 2 : Certainly not a console port. Vsync on, limits to 60FPS
smile.gif
 
Well if you enable V-Synch EVERY game is cap'ed at 60fps. BUT: That is because most LCDs run with a refresh rate of 60Hz. So the fps get cap'ed to get the smoothest possible image.

My friend owns a 3D capable 120Hz LCD. And when enables V-Sync he gets 120fps because it's his refresh rate.

Not because the games aren't optimized to run beyond that, but because the image is better.
 
Back
Top